what are the 13 vampire clans

Their clan works hard to maintain a reputation for honour and leadership, accompanied by the genuine belief that the Ventrue know what is best for everyone. Selling their services to the highest bidder, or acting in their own interests, there are few who can hide from the surveillance of those who can summon and command the very spirits of the deceased. But to say they are a simple clan would be a mistake, for the clan themselves are filled with traditions and routines. They are split into two main species: the predominantly western Cainites (also called Kindred ), and the oriental Kuei-jin. In fact, the game demands that all Ravnos have at one vice they constantly have to make Willpower roles to avoid doing, ranging from plagiarism to mass murder. So in Vampire, the stereotype is apparently true, which is kind of racist if you ask me and why theyre at the bottom of this list. On the down side, Vicissitude doesnt seem traditionally Vampire-y at all, so youre basically playing an evil wizard who needs to drink blood for some reason. They are a clan of social Darwinists, predators, elegant, and, like all Kindred, are rather inhumane. The three clans in the game are: The Shadows of the Berne, or Berne clan specialised in stealth. Introduced in: Vampire: The Masquerade Companion (available for free in the account section), Cyclops, Soul-Thieves, Dajjals, Saulots progeny. Typically described as the hotheaded rebels of the Vampire world, the Brujah seem to be an inexplicably popular choice among players. Their magical abilities are superior to most other clans, rivaled only by the Tzimisce Clan ad Giovanni Clan. Like Thaumaturgy, it is rather difficult to get your head around. It was 2200 years ago, guys. A vampire is a preternatural being, commonly believed to be a reanimated corpse, which consumes the blood of living creatures. To a Shadow, the ends justify any means. Humans exist only to be messed with and tortured in order for the Tzimisce to continually evolve themselves, although I think we all know its mostly about the torture. Do this test and find out which of the 13 different vampire clans would choose to embrace you. You would not be totally wrong thinking that there are seven clans, as that was the original number when VtM was first released in 1991. The Ministry always has something to offer. Clan A vampire group of shared "Blood" or heritage, who can trace their Generations back to a common ancestor, in particular to the Third Generation. As a vampire, you have to enslave people and drain their blood to keep alive your clan. Bane: Bestial Features in frenzy, Gangrel gain one or more animal features: a physical trait, a smell, or a behavioral tic. What we don't have is the Tzimisce, who are primarily (but not entirely) Sabbat, and the Ravnos, who were basically written out of the setting in 3e but are still kind of there. Most of their kind lost to undead usurpers, the highly desirable Blood of the hunted Salubri is a prize to other vampires. Their unique discipline of Necromancy, like the Tremeres Thaumaturgy has many different paths that focus on many different ways of manipulating the dead. Storyteller characters can easily wipe up super powerful mages that can do anything and everything to drive the plot forward, but all of the Thaumaturgy paths are incredibly context-specific and difficult to use in chronicles. Their Sacred Weapon is the Staff . While Chaotic Neutral is a huge plus in Dungeons & Dragons games it basically allows you to do anything and justify it because youre crazy, woo! Rather than being Sets followers, they see Set as being within them, making them his living church. Most important, all Assamites have the Discipline of Qietus which, despite its name, allows vampires to control the blood of others, which lets them do awesome things like force targets to sweat blood, turn blood acidic, and other craziness. Considered little more than trash by most vampires, the thin-bloods are banding together, leveraging their resistance to sunlight and the strange, mercurial adaptability of their powers against their oppressors. And thats plenty of fun. If you want to play a classic, awesome vampire, then Ventrue is definitely the clan to choose. All rights reserved. Which Endless Would Kirby Howell-Baptiste Be? So thats something. Theyre basically evil Ventrue, with the same society and power and resources, but with more backstabbing. Disciplines: Animalism, Obfuscate, Potence. Ventrue represents vampires at their most classy. As the iconic Vampire: The Masquerade RPG taught us, there are 13 vastly different clans of vampires for players to choose from, some good, some weird, and some so terrible they might as well. As a general rule of thumb, vampires in fictional settings grow stronger the older they get and the more they reproduce. Humans exist only to be messed with and tortured in order for the Tzimisce to continually evolve themselves, although I think we all know its mostly about the torture. This 34" curved monitor gives you a super wide 21:9 aspect ratio of workspace with a 1440p resolution. As an appreciator of the arts who is also a recluse, I can relate to them in that regard. This, and their reluctance to Embrace, makes them rare in the modern nights. How would you rank each clan? All 13 Vampire Clans From Vampire: The Masquerade RPG, Ranked. Whilst they have been regaining their position as a clan of lofty philosophers and activists, they are often pointed to as a clan of lawless punks that should not be messed with. I will leave links to those below. They dont really have a society to speak of, so they wander around, doing what they want, despite the fact its kind of hard to be a rebel when youre still bound to the rules of the Masquerade that keeps vampirism a secret from the mortal world. The Mages of the Aundae, or Aundae clan specialised in the arcane arts. Vampire. Vampires are blood-sucking creatures of the night who are usually created by a master vampire, Deity, ritual, or sometimes by freak accident. The Warrior of the Quarra, or Quarra clan specialised in fighting. During the creation of my first character for my first session of VtM, the storyteller prevented me from playing as a Nosferatu, because they did not want players to break the Masquerade. Their goofy-arse philosophy says that souls are good and eternal but that flesh is corrupt, which somehow translates into lets corrupt every corporal being we see. This is a licence to just be ridiculously, hilarious evil to everybody and try to ruin everybodys day/week/life. Despite happily taking contracts as hitmen, they arent evil and they dont get involved in all the nonsense of the other vampire clans. Like it says on the tin, these vampires worship Set, the Egyptian god who they believe will be coming back to clean shop. The Clanless, Panders, Orphans, Trash, Scum, Freestylers. Often fiercely territorial, their shapeshifting abilities even give the undead pause. Use spells, alchemy and human blood to grow up your power. A lot of younger VtM players would be made aware of the Tzimisce through Andrei from VtMB, who is the stereotypical Tzimisce. Some, however, embrace this, refusing to hide from the lower mortals. The Book of Nod: A generation of Cain's childer "brought to that city thirteen tribes" - Enoch and his City . Adventuring vampires are usually those who have been created independent of a master vampire, or have escaped the control of their master vampire. #13 in WoD Vampire #35 in WoD General #295,875 in Literature & Fiction (Books) Customer Reviews: 4.6 out of 5 stars 182 ratings. We have 11 of the big 12 (or maybe 13, but the status of the Ravnos is uncertain). They are the enemies of the Thrafey bloodline. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe. Khulari: Khulari is one of the vampire bloodlines of the Iliac Bay area. Basically the vampire mob, the Giovanni are obsessed with money and necromancy, because with necromancy theyd basically just be the regular mob, and thatd be super-boring. If you were to call a Tzimisce inhuman and sadistic, they would probably applaud you on your observation, before morphing you into a living throne in unbearable pain. They are often stereotyped as Kindred gipsies who are master to the unique discipline Chimerstry that makes them master illusionists, which compliments their misdoings. Here are what I feel are the best Vampire: the Masquerade clans according to the most recent edition: Gangrel. So if you are the sort of person who likes to punch first before asking questions, the Gangrel may be the clan for you! The only reason Toreador are this high on the list is because they have the super-speed power of Celerity. Vicissitude, or the magic of bone and flesh shaping. Video game know-it-all, music theory wizard and lover of big words. The Setites would tell you the first vampire is actually Set, the Egyptian Lord of The Underworld. >varied vampire clans and organizations: vampire boasts a wide range of options for your character to ally with/against groups, something many games don't always detail well in their core rulebook. They aim to dominate and own the subject of their possessiveness, jealously guarding it like their namesake dragon would its hoard. Think of it as a Kindred internet provide/database steals data from mortals. As the most noble of vampires at least they consider themselves to be they infiltrate and use human government to maintain their power over other vampires. Not only does Thaumaturgy have the benefit of creeping other vampires out, it has a huge variety of powers to choose from, including alchemy, elemental control, conjuring, corruption, and so much more. [1] Legends and myths about vampires have been around since ancient Greece, [1] and the word "vampire" dates back to at least the 1700s. Theyre basically evil Ventrue, with the same society and power and resources, but with more backstabbing. 73 Best Vampire Clan Names Cathy Desmet Updated July 16, 2022 There are certain things everyone knows about vampires: they live off of human blood; they have fangs; they tend to stay away from garlic. Also, they have the Serpentis disciple which allows its user to paralyse people with their gaze, have a giant serpent tongue to attack with, and most awesomely, lets Settites take out their own heart and hide it in a broom closet somewhere so they cant be staked. Their Blood chafing at these bindings, the Minister suffers a burning need to break them. Yes, it may be completely clichd to be a quiet, noble assassin, but when you can take control of another vampires blood from afar, people dont tend to give you too much grief about it. For example, the famous Kindred scholar Beckett is a Gangrel, and is usually quite the sophisticated scholar. In Vampire: The Masquerade, Kindred are separated into clans. However, in modern times, vampires are just considered fictitious entities, although belief in similar creatures still persists in some countries. The first is just a fancy way of saying Gangrels are basically bums. This often cult-like clan recruits those able to employ temptation as a weapon. Basically, the only reason the Nosferatu arent on the bottom of the list is that there a power in being a monster that looks truly monstrous a dignity in saying fuck it to the rest of Vampire society/the game and choosing to wear your hideous curse on your sleeve. . Divas, The Clan of the Rose, Degenerates, Artists, Harlots, Arikelites, Hedonists, Sensates, Perverts. The Kindred must spend their daysleep surrounded by their chosen charge. On the down side, Vicissitude doesnt seem traditionally Vampire-y at all, so youre basically playing an evil wizard who needs to drink blood for some reason. Wherever you see a red text, you can hover over it for the explanation of an unknown term. But being a vampire and choosing to spend all your time trying to make money is like having a giant robot and using it for doing nothing but carry groceries. Disciplines: Dominate, Fortitude, Presence. The Lasombra originally served as the Sabbat counterpart of the Ventrue, ruling the Sect with an iron fist. Humans exist only to be messed with and tortured in order for the Tzimisce to continually evolve themselves, although I think we all know its mostly about the torture. Ventrues are called the Clan of Kings, and, for a long time, they were the de-facto leaders of the Camarilla. If a character can be insane without wrecking the entirety of vampire society in the first five minutes of playing, they actually have some cool benefits, including Obfuscate, the power to disappear, and Dominate, which can be used to drive other people insane. V20 Dark Ages Clans: Ranked. Madness. Possibly this is because the Brujah are the closest Vampire comes to having a basic Fighter class, whose powers include Potence and Celerity super-strength and super-speed which is good because Brujah are basically just thugs. Kain had sired his six lieutenants (Raziel, Turel, Dumah, Rahab, Zephon and Melchiah), and over time each lieutenant built 'clans' of their own vampiric descendants. Often closer to beasts than other vampires, the Gangrel style themselves apex predators. . They insist that they do this to distance themselves from Jyhad, which is the subtle power that the clan originators have over their sons and daughters, as draining another vampire dry allows one to gain their powers and become closer to Caine, the original vampire. Upcoming Horror Movies & Latest Horror Movie News . And everything else. Despite having very interesting lore and Bane changes to reflect their history, Tremere are very hard to play, especially if you are new to VtM. The second is far less cool than it sounds. Some can still pass for mortal, while others are walking breaches of the Masquerade. A video introducing the 13 (modern) Clans from the tabletop roleplaying game, Vampire: the Masquerade.00:43 Clan Brujah04:03 Clan Gangrel07:06 Clan Malkavian. They can charm and vanish within the same mortal breath, and those once fooled quickly learn to question their very senses when in the company of Ravens. As the Vampire Wiki states, Such things as paintings, neon signs, or even sunrises can captivate [Toreador]. Their disciplines dont make them the most useful in a combat scenario either, which can be annoying if your ST insists on having battles constantly. As the Vampire Wiki states, Such things as paintings, neon signs, or even sunrises can captivate [Toreador]. Contents 1 Information 2 Thirteen clans 2.1 Playable in Bloodlines 1 2.2 Playable in Bloodlines 2 2.3 Non-playable They desire beauty so intensely that they suffer in its absence. Soul Reaver: Vampire Clans. Toreador are the artists of the vampire world, which is to say theyre really pretentious and annoying. It was 2200 years ago, guys. The Followers of Set are basically the Bastard class of Vampire, and they have all the freedom that a completely lack of morality allows. Basically the vampire mob, the Giovanni are obsessed with money and necromancy, because with necromancy theyd basically just be the regular mob, and thatd be super-boring. (Also, calling mass murder a vice seems a bit of an understatement to me.). They only make vampires out of their own very large family, which and this is ridiculous who dont know their family is full of evil blood-sucking magic vampires until they get chosen to become vampires themselves. Knowing that VtM is part of the World of Darkness (WoD) and so bad and evil things happen, but I cant seem to connect with any of the Brujah concepts. each of the World of Darkness character types has a number of groups with their own outlook, politics, and customs, all of which help shape the state of the world as a whole. Its this massive flexibility that makes the Tremere one of the best clans in the Masquerade. Unfortunately, the Sabbat includes my preferred clans, so I guess I ended up dividing this into two mini-lists. Theyve been a part of the Roman Empire, the British Empire, and pretty much all the empires in-between. All 13 Vampire Clans From Vampire: The Masquerade RPG, Ranked Vampires fall into more categories than sparkly an non=sparkly. As the iconic Vampire: The Masquerade RPG taught us, there are 13 vastly different clans of vampires for players to choose from, some good, some weird, and some so terrible they might as well sparkle. But being a vampire and choosing to spend all your time trying to make money is like having a giant robot and using it for doing nothing but carry groceries. It is said that Dracas are the most ruthless and the most power hungry. Depending on their history and the state of their mind at death, they may experience delusions, visions of terrible clarity, or something entirely different. The arcane Clan Tremere were once a house of mortal mages who sought immortality but found only undeath. The clans are: Brujah Called anarchs by some and visionaries by others (primarily themselves), the Brujah are Clan which has changed much since its earliest nights. Become the most powerful vampire lord and lead your clan to take over Paris underground. Using animals and their own supernatural capacity to hide, nothing escapes the eyes of the so-called Sewer Rats. . Share your thoughts, experiences, and stories behind the art. The post All 13 Vampire Clans From Vampire: The Masquerade RPG, Ranked appeared first on Kotaku Australia. Those of the bloodline are gifted with the ability to paralyse their prey. Lamae Beolfag was a Nedic virgin who was raped by Molag Bal. If you dont mind being evil and if you do, maybe you shouldnt be playing Vampire in the first place Lasombra are the way to go. Vampire: t M - Redemption uses the old thirteen clans, leaves out entirely the difficult to balance Ravnos and only mentions the Salubri and includes the new clans Tremere, Giovanni, and Lasombra, and the Camarilla setup.. Build prison and go hunting, fresh blood is the most important thing for vampires. Highly structured, ambitious, invested in their own history and in noblesse oblige, and self-styled as the clan that was the most loyal to their elders, Ventrue are unafraid to take charge. The Clan of the Hunt, Assassins, Children of Haqim, Saracens, Mediators, Lawmen, Assamites. Bane: Aesthetic Fixation Toreador exemplify the old saying that art in the blood takes strange forms. On the plus side, apparently Dracula was a Tzimisce, even though it makes no sense whatsoever. This name generator will generate 10 random names for vampire clans. You would not be totally wrong thinking that there are seven clans, as that was the original number when VtM was first released in 1991. Theyre the ones who fall in love (with humans, other vampires, soup cans, whatever) and thus inspire crap romances like Twilight. Possibly this is because the Brujah are the closest Vampire comes to having a basic Fighter class, whose powers include Potence and Celerity super-strength and super-speed which is good because Brujah are basically just thugs. It requires a successful Willpower roll to break the fascination quickly; otherwise, the Toreador will stand, awed and helpless, for minutes or even hours. Which is stupid and dangerous. Here are all of Vampires various clans, ranked from best to worst. Theyre the ones who fall in love (with humans, other vampires, soup cans, whatever) and thus inspire crap romances like Twilight. The vampire on the show had razor-sharp claws on the tips of each of his fingers. So thats something. Disciplines: Animalism, Obfuscate, Presence. Bane: Doomed the suns fire that incinerated their founder rages through the Blood of the clan, erupting from their very flesh if they ever settle down for long. Although one of the newest vampire clans, the Treme are essentially Ventrue Lite super-organized, super-into the Masquerade, super-pro-vampire society. V5 decided that the term Assamite was offensive to this clan, so they are now referred to the Banu Haqim officially. What clan are you playing as at the moment in your game of VtM or/and VtMB? Given that Kindred (the VtM word for vampire) are known for all of these things, Ravnos are particularly distrusted within Kindred society, which can make it difficult for them to be integrated within a chronicle without becoming a tad offensive. Their disciplines are great for getting anyone to do what you want, and any points in Fortitude makes them quite the punching bag. Their goofy-arse philosophy says that souls are good and eternal but that flesh is corrupt, which somehow translates into lets corrupt every corporal being we see. This is a licence to just be ridiculously, hilarious evil to everybody and try to ruin everybodys day/week/life. The Malkavians are terribly misunderstood, as most people make them raving lunatics or absolute idiots (the term Fishmalk is thrown around a lot), which is never fun and is usually offensive. Ever. First of all, theyre not just assassins; they also include sorcerer and Viziers (scholars of a sort), all with their own specific powers. They do have their role and reputation among the kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult task. [1] As the Vampire Wiki states, Such things as paintings, neon signs, or even sunrises can captivate [Toreador]. Here are all of Vampire's various clans, ranked from best to worst. The second is far less cool than it sounds. Here are all of Vampires various clans, ranked from best to worst. The Chaotic Neutral of the Vampire world. Ever. And face. If you thought they were a family of vampires, you are very correct with that assumption, in more ways than one! The belief in vampirism has existed for a very long time, and the word vampire is found in almost every folklore of the world. The word vampire was first introduced in English in 1732, where they were accused of starting an epidemic. Ventrue have the best normal set of powers in the game, including Dominate and Presence, which makes them the charismatic vampires who can make their enemies piss their pants in fear or make them fall in love with them even as they drain their blood. Vampires fall into more categories than sparkly or non=sparkly. In two recent blogs, I explored the layout, presentation and mechanics of two different editions of Vampire: The Masquerade (VtM). The Clan of Kings, Blue Bloods, Tyrants, Warlords, Patricians, Borgias, the Cult of Mithras. All Vampire The Masquerade Bloodhunt Clans and Clan Powers Explained. All 13 Vampire Clans From Vampire: The Masquerade RPG, Ranked Vampires fall into more categories than sparkly or non-sparkly. They are students of the afterlife and resurrectionists of the dead or worse. With their mastery in Protean, they can turn into the likes of bats, wolves and any other beast that takes their fancy (within reason). It's pointless to make questions where logical answers could lead . Masters of misdirection, the Ravnos prefer not to fight or bleed for something they can obtain through subtler means. Not only did I change my mind a billion times where I wanted the clans to be placed (with exception to the Lasombra, Brujah and Nosferatu), but I had to think for the first time which clans I liked more, something that I have not done since playing VtMB, which technically doesnt count, as those interpretations of the clans play very differently to how a real person may portray them in a game of VtM. But if you dont mind being outright evil, Lasombra are awesome. Gangrel have two primary characteristics: theyre nomads and they have an affinity for animals. Plus, Lasombra have super-awesome shadow powers, including crazy-black shadow tentacles and at only Stage 3 of the Obtenebration ability. Tremere are the mages of Vampire, and since all vampires are at least somewhat durable, Tremere dont necessary get knocked out the second someone bumps into them like D&Ds mages do. Compulsion: Obsession enraptured by beauty, the vampire becomes temporarily obsessed with a singular gorgeous thing, able to think of nothing else. Ventrue have the best normal set of powers in the game, including Dominate and Presence, which makes them the charismatic vampires who can make their enemies piss their pants in fear or make them fall in love with them even as they drain their blood. Of all Clans, it's the Tremere that perhaps has the most bizarre origin. Vampire clan name generator. They also refuse to share secrets with others, except in strict trade for greater ones. (Also, calling mass murder a vice seems a bit of an understatement to me.). Sure, the Nosferatu are supposed to be really good ad spying thanks to their Obfuscate ability, but Malkaians have Obfuscate too and they dont make people want to throw up when they see them. The Zealots. And thats plenty of fun. BANU HAQIM BRUJAH GANGREL HECATA LASOMBRA MALKAVIAN THE MINISTRY NOSFERATU RAVNOS SALUBRI TOREADOR TREMERE TZIMISCE VENTRUE THIN-BLOOD CAITIFF. As the most noble of vampires at least they consider themselves to be they infiltrate and use human government to maintain their power over other vampires. November 5, 2019 A.A. Fantasy & Mythology Video Games Vampire Clan The Masquerade. They only make vampires out of their own very large family, which and this is ridiculous who dont know their family is full of evil blood-sucking magic vampires until they get chosen to become vampires themselves. Plus, Lasombra have super-awesome shadow powers, including crazy-black shadow tentacles and at only Stage 3 of the Obtenebration ability. Theyve been a part of the Roman Empire, the British Empire, and pretty much all the empires in-between. Compulsion: Judgment the vampire is compelled to punish anyone seen to transgress against their personal creed, taking their blood as just vengeance for the crime. The first is just a fancy way of saying Gangrels are basically bums. The collector's edition is $100, is leather bound, has fancy ribbon bookmarks and silver gilding on the edges of the pages and everything. Ever. But if you dont mind being outright evil, Lasombra are awesome. Here are all of Vampire's various clans, ranked from best to worst. A clan is one of thirteen lineages shared by all Kindred in Vampire: The Masquerade. its supremely annoying in Vampire, where players all need to be on the same page regarding the Masquerade, lest the adventure quickly become crazy and/or dumb. Love podcasts or audiobooks? They are divided into three chief groups; the . Theyre also like drunk babies; easily captivated by shiny things that happen to catch their eye. Theyre also like drunk babies; easily captivated by shiny things that happen to catch their eye. Challenge other clans, beat them and enslave. Since then, the lore has grown, old and new relationships . Basically the vampire mob, the Giovanni are obsessed with money and necromancy, because with necromancy theyd basically just be the regular mob, and thatd be super-boring. Bane: Blood Addiction when one of the Judges tastes the Blood of another Cainite, they find it very hard to stop. Clans are ancient lineages of vampires who share common characteristics, passed on through the Blood. Compulsion: Tempting Fate the vampire is driven by their Blood to court danger. Basically, its Clive Barker: The Magic Power. Theres something sad and desperate about having a vampire clan full of nothing but badass assassins, but damned if the Assamite dont manage to be kind of awesome anyways. If Dracula were a Vampire: The Masquerade character, he should have been a Ventrue. On closer inspection, it becomes clear that this is merely a facade to hide something far more sinister. Also, they have the Serpentis disciple which allows its user to paralyse people with their gaze, have a giant serpent tongue to attack with, and most awesomely, lets Settites take out their own heart and hide it in a broom closet somewhere so they cant be staked. I enjoy playing as Tzimisce, who arguably the most villainous of clans. They are quick to anger and always passionate in the Modern Nights. I have a lot of personal history with the clan. The first is just a fancy way of saying Gangrels are basically bums. And everything else. Okay, technically they could have a wolf familiar, but this isnt Westeros; you dont just find wolves lying on the side of the road, and even if you do its not like you can bring them into a nightclub. The Clan of Faith, Setites, Followers of Set, The Clan of Lies, Typhonists, Serpents, Liberators, Judasians. Paradox Interactive. Compulsion: Rebellion the vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether thats their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment. Steam is a bit misleading then , as this game shows top of the list in "upcoming" EA games. Brujah. That being said, art is incredibly subjective, so some would argue there is a misunderstood art found within torture techniques, so you could be quite the inhumane and complicated Toreador if you so wished. Also, they have the Serpentis disciple which allows its user to paralyze people with their gaze, have a giant serpent tongue to attack with, and most awesomely, lets Settites take out their own heart and hide it in a broom closet somewhere so they cant be staked. While Chaotic Neutral is a huge plus in Dungeons & Dragons games it basically allows you to do anything and justify it because youre crazy, woo! Moreover, they dont really have any benefits to balance all the crap life (er, unlife (well, the Vampire RPG)) has dumped on them. With support for HDR 10, you can achieve brilliant color performance ideal for photographers, graphic designers, and more. HDR 10 compatibilityThis 34" curved monitor gives you a super wide 21:9 aspect ratio of workspace with a 1440p resolution. In V5, this is replaced by Dominate, with Dementation being a skill available to Malkavians (there is also an option to play as a Dominate Malkavian in V20, which is a Malkavian with Dominate instead of Dementation). Learn on the go with our new app. Yes, the Lasombra are one of the clans of the evil Sabbat, and yes, they tend to have those traditionally evil, full jet-black eyes and theyre also the vampires whose reflections dont show up on mirrors and thus are considered extra-damned by God for some reason. So lets pick our clan and try to rule the world from the shadows. As the iconic Vampire: The Masquerade RPG taught us, there are 13 vastly different clans of vampires for players to choose from, some good, some weird, and some so terrible they might as well sparkle. The Followers of Set are basically the Bastard class of Vampire, and they have all the freedom that a completely lack of morality allows. Apparently, many Brujah are still bitching about the destruction of Carthage, where hey had their golden age. They can also manipulate weird shadowy tendrils to deal damage, which gives me The Darkness vibes. Another outright evil vampire clan, the Tzimisce are the spiritual leaders and scholars of the Sabbat. They often recruit those on the edge of death, believing their curse can provide the worthy a second chance, and they count some of the most humane vampires among their ranks. It requires a successful Willpower roll to break the fascination quickly; otherwise, the Toreador will stand, awed and helpless, for minutes or even hours. Which is stupid and dangerous. Although the Giovanni dont support the Masquerade or the Sabbat, they tend to be evil arseholes, what with all the mafia and death magic and whatnot. From creepy, misshapen beings to good looking humans, and a whole range more. Overall they are known as dark creatures who don't like to go in the sunlight. Petty vengeance aside, turns out I love playing as a Nosferatu and have never tired playing one. Ravnos are vagabonds, which is a fancy way of saying nomads, which weve already established is itself a fancy way of bums. The Ravnos are thieves and charlatans who are closely entwined with the Gypsies and have helped perpetuate the stereotype that Gypsies are also thieves and charlatans. The Nosferatu seem like they might be the worst clan in Vampire; theyre all ugly as hell (think Count Orlock from Nosferatu, natch), they cant hide among humanity at all, and they generally hide in sewers. Reply Vampire Clans in the Isles Tremere are the mages of Vampire, and since all vampires are at least somewhat durable, Tremere dont necessary get knocked out the second someone bumps into them like D&Ds mages do. [2] Ventrue represents vampires at their most classy. Introduced in: Vampire: The Masquerade 5th Edition Chicago by Night sourcebook, The Clan of the Moon, Lunatics, Madmen, Jesters, Oracles, Dervishes, Visionaries, Children of Malkav. The Fiends are a clan of academics flesh-shapers, moulding themselves and their victims into complete monstrosities. If a character can be insane without wrecking the entirety of vampire society in the first five minutes of playing, they actually have some cool benefits, including Obfuscate, the power to disappear, and Dominate, which can be used to drive other people insane. Duskborn, Mercurians, The Young Ones, Thin-Bloods, Run-Off, Weaklings, Chameleons, Abortions. Learn what it means to be one of the Lords of the Long Night. By subscribing you agree to our Terms of Use and Developed by. After being refused entry to the Camarilla, they now work with the Anarchs. Malkavians are just as insightful as they are dangerous as they can inflict their madness or premonitions onto others with their discipline Dementation. Toreadors are very easy to assume the role of, as the player may become a master painter, fashion idol or music makers, which can make them quite shallow and irritating to be with, which is the main reason why I have put them as low as I have done. If you dont mind being evil and if you do, maybe you shouldnt be playing Vampire in the first place Lasombra are the way to go. I wont be including the Bloodlines, so dont expect to see the likes of Gargoyles, Nagaraja, Salubri or Cappadocians, despite the fact they were major clans in other versions of VtM (For example, Vampire: Dark Ages). Theyre also like drunk babies; easily captivated by shiny things that happen to catch their eye. Here are all of Vampire's various clans, ranked from Literature. Typically described as the hotheaded rebels of the Vampire world, the Brujah seem to be an inexplicably popular choice among players. Get over it. Each clan provides certain powers, weaknesses, and sometimes even behaviors and beliefs to those who belong to it. It was down to how they viewed Set itself. The Brujah are a clan of radicals and troublemakers, Embracing those willing to put someone in their place if the situation calls for it. They also now part of the Camarilla and not an Independant sect. The Malkavians are twice damned: once by the curse of Caine, and again by the turmoil that disturbs their heart and mind. The Ventrue are usually successful, rich, and in charge of vampire society called the Camarilia, which enforces the Masquerade, which is the social pact vampires have to keep their existence secret from mortals. Bane: Deficient Blood Tremere vitae cannot Blood Bond other Kindred, though they themselves can be Bound by Kindred from other clans. Whatever you wish to call them, they are traditionally seen by Western Kindred as dangerous assassins and diablerists, who are Kindred that practice the sin of feeding off of another vampire. As the iconic Vampire: The Masquerade RPG taught us, there are 13 vastly different clans of vampires for players to choose from, some good, some weird, and some so terrible they might as well sparkle. On the down side, Vicissitude doesnt seem traditionally Vampire-y at all, so youre basically playing an evil wizard who needs to drink blood for some reason. In fact, the game demands that all Ravnos have at one vice they constantly have to make Willpower roles to avoid doing, ranging from plagiarism to mass murder. So in Vampire, the stereotype is apparently true, which is kind of racist if you ask me and why theyre at the bottom of this list. The Nosferatu seem like they might be the worst clan in Vampire; theyre all ugly as hell (think Count Orlock from Nosferatu, natch), they cant hide among humanity at all, and they generally hide in sewers. Compulsion: Feral Impulses returning to an animalistic state, the vampire regresses to a point where speech is hard, clothes are uncomfortable, and arguments are best settled with teeth and claws. Sure, the Nosferatu are supposed to be really good ad spying thanks to their Obfuscate ability, but Malkaians have Obfuscate too and they dont make people want to throw up when they see them. Creatures subtly at odds with mundane reality, Lasombra vampires are expected to triumph at any cost. Yes, it may be completely clichd to be a quiet, noble assassin, but when you can take control of another vampires blood from afar, people dont tend to give you too much grief about it. Most Nosferatu employ powers of misdirection to mask their hideous appearance when among others. A motley collection of necromantic vampire bloodlines, the Hecata clan are united in the pursuit of a single subject: Death. Most do not seek attention, preferring to act as puppeteers, powers behind the proverbial throne. Typically described as the hotheaded rebels of the Vampire world, the Brujah seem to be an inexplicably popular choice among players. The second is far less cool than it sounds. Because of this, many storytellers insist that anyone who sees a Nosferatu is a walking Masquerade violation waiting to happen, so they are encouraged to be incredibly stealthy, which is a very different sort of playstyle compared to most of the other clans. The reason is that they are one place higher than the Tremere is because I am more intrigued over the manipulation of life and death than they have over the various breeds of blood magic a Tremere can wield. With Drew Fuller, Alexandra Breckenridge, Timothy Lee DePriest, Marina Black. Ravnos are vagabonds, which is a fancy way of saying nomads, which weve already established is itself a fancy way of bums. The Ravnos are thieves and charlatans who are closely entwined with the Gypsies and have helped perpetuate the stereotype that Gypsies are also thieves and charlatans. Each has different abilities or Disciplines; these are described at the end. Moreover, they dont really have any benefits to balance all the crap life (er, unlife (well, the Vampire RPG)) has dumped on them. Due to their similarities with the Venture, there is a greater joy I have playing as a Lasombra and a certain level of intrigue I have for the clan. These days vampires can come in all sorts of different variations. I dont have many rules for this listing, but I will be using the rules and established lore from V20 for the most part, unless otherwise stated. They Embrace those with the will and means to sway, entrap, and ultimately liberate their targets from whatever they seek: the victims possessions, allegiance, or even faith. Most Kindred would say that Caine is the first vampire. They seduce and entice their prey with beauty, love and sensuality. The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living. As the iconic Vampire: The Masquerade RPG taught us, there are 13 vastly different clans of vampires for players to choose from, some good, some weird, and some so terrible they might as well sparkle. I also wont be including Thin-Bloods, as they are technically not a clan. They tend to find fighting easy for this reason as they have a temper and don't take loosing too lightly. Introduced in: Vampire: The Masquerade 5th Edition Anarch sourcebook, Horrors, The Clan of the Hidden, Sewer Rats, Lepers, Hives, Carnies, Scabs, Kapos, Vagrants, Orloks. Theres something sad and desperate about having a vampire clan full of nothing but bad arse assassins, but damned if the Assamite dont manage to be kind of awesome anyways. Compulsion: Arrogance the need to rule rears its head in the vampire. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Some are good, some are weird, and some are so ruthless that they spare no one. Introduced in: Vampire: The Masquerade 5th Edition Cults of the Blood Gods, The Night Clan, Magisters, Keepers, Shadows, Abyss Mystics, Turncoats, Traitors. Most important, all Assamites have the Discipline of Qietus which, despite its name, allows vampires to control the blood of others, which lets them do awesome things like force targets to sweat blood, turn blood acidic, and other craziness. The Gangrel are one of seven playable clans in Vampire: The Masquerade - Bloodlines.Gangrel, like the Brujah, are among the best vampire fighters.Unlike the Brujah, their ferocity stems from their animalistic instinct and rage, rather than anarchic anger. To the Serpents, everything has a price. They dont really have a society to speak of, so they wander around, doing what they want, despite the fact its kind of hard to be a rebel when youre still bound to the rules of the Masquerade that keeps vampirism a secret from the mortal world. Vampire has clans, Werewolf has tribes, etc. This is down to their strong tie to the Camarilla and their mastery over the discipline Thaumaturgy, which is essentially blood magic. The myth that vampires dont have reflections stem from this clans weakness, as they cant be seen in mirrors or recordings. Thats not to say that they are not worth experimenting with, as I enjoyed a chronicle as The Marvelously Magical Malcolm, an ex-circus magician hired by a Venture club owner to perform at his club, whilst building a series of wards to protect his haven from the Kuei-Jin (East Asian vampires) that were attempting to overthrow the Camarilla. Click on a vampire clan to find out more about it and vampire houses. The Warlords. Apparently, many Brujah are still bitching about the destruction of Carthage, where hey had their golden age. They are not the most easily accessible clan for any player. With support for HDR 10, you can achieve brilliant color performance ideal for photographers, graphic designers, and more. All 13 Vampire Clans From Vampire: The Masquerade RPG, Ranked. Even worse, when Gangrel frenzy and lose control, they start to gain animal-like physical characteristic, like tails or cat ears, which makes them look like perpetual furries. Come share in the rich terror and heady thrill of the 13th century. Their goofy-ass philosophy says that souls are good and eternal but that flesh is corrupt, which somehow translates into lets corrupt every corporal being we see. This is a license to just be ridiculously, hilarious evil to everybody and try to ruin everybodys day/week/life. Some of you might be confused by this and may think there are only seven clans if your exposure to VtM comes from the PC cult-classic Vampire: The Masquerade-Bloodlines (VtMB). Most important, all Assamites have the Discipline of Qietus which, despite its name, allows vampires to control the blood of others, which lets them do awesome things like force targets to sweat blood, turn blood acidic, and other craziness. Theres something sad and desperate about having a vampire clan full of nothing but bad arse assassins, but damned if the Assamite dont manage to be kind of awesome anyways. Vampire the Masquerade Heritage is a legacy board game set in the World of Darkness setting and looks to capture the long game, played over the millennia by the ruling vampire lords.Heritage can be played in short one-off games, but its main focus is a series of twenty-one linked games, spanning from 1306 to 1997. The Camarilla is composed of seven of the vampire clans. They were also certain I would find it hard to play as a Nosferatu and not enjoy the playstyle. Bane: Rarefied Tastes when a Ventrue drinks blood from any mortal outside their preference, a profound exertion of will is required or the blood taken surges back up as scarlet vomit. Vampire Clan: Directed by John Webb. It's lore friendly, completely compatible with the unofficial patch and fixes additional bugs related to vampire scripts and dialog. The Chaotic Neutral of the Vampire world. AboutPressCopyrightContact. Each clan was named after its respective lieutenant-patriarch . Whilst I find this all very interesting, but there are few ways one can play a Ravnos character without it being stereotyped. When you mention the discipline Dominate, most people think of the Blue Bloods, with good reason. When a non-Salubri partakes of the blood of a Cyclops, they often find it difficult to pull themselves away. Despite happily taking contracts as hitmen, they arent evil and they dont get involved in all the nonsense of the other vampire clans. Apparently, many Brujah are still bitching about the destruction of Carthage, where hey had their golden age. All about the various Vampire clans. The Judges of the Banu Haqim are torn between their hereditary thirst for vampiric Blood and their passion for justice. Vampire Clans. The Ventrue have swayed politicians from the shadows across the centuries. It is for this simple reason why they are as high as they on this list of mine. They are 13 Vampire Families, also known as Clans: Dracas: This clan is from Norway and they have won the most rubies. I once played a Ventrue who controlled a large gang in Paris, and when this was revealed to the other players, they were really surprised, because how odd it was to see a Venture in denim and leather who was very hands-on, rather than a Kindred in an expensive suit barking orders. As I am currently on a VtM roll, I thought I would rank the 13 major clans from least favourite to favourite. Even after you have officially become a vampire, belonging to one of the particular clans, the leader of the . Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. The Ventrue are usually successful, rich, and in charge of vampire society called the Camarilia, which enforces the Masquerade, which is the social pact vampires have to keep their existence secret from mortals. If you want to play a classic, awesome vampire, then Ventrue is definitely the clan to choose. Get over it. Now with 4 different clans and featuring a tank archetype! Players of VtMB may recognise the name from a late main quest/mission, where you must go to a mansion and find out why a certain sarcophagus is there. Known for their seductive nature, enthralling demeanor, and eloquent grace to the point of obsession, Toreador vampires Embrace artists and lovers into their ranks, forever trying to stir their own deadened hearts. Ventrue represents vampires at their most classy. As there's an entire vampire civilization in the setting of Vampire: The Masquerade, it goes without saying that there are some very old vampires who have produced a lot of offspring. For Vampire, the clans are also what provide the initial "hook" into the game or for a character concept. What do they study? Tremere are the mages of Vampire, and since all vampires are at least somewhat durable, Tremere dont necessary get knocked out the second someone bumps into them like D&Ds mages do. Because of this, many storytellers ban players from playing as a Malkavian, just in case. Jason Carl is a wine lover, a storyteller and the Brand Marketing Manager for World of Darkness, the Paradox universe where Vampire: The Masquerade, Werewolf: The Apocalypse , Wraith: The Oblivion, Mage, Changeling, Demon and Mummy live. That's all the main Anarch and Camarilla clans, plus the independent Hecata. Derided as Lunatics by other vampires, the Blood of the Malkavians lets them perceive and foretell truths hidden from others. Basically, the only reason the Nosferatu arent on the bottom of the list is that there a power in being a monster that looks truly monstrous a dignity in saying fuck it to the rest of Vampire society/the game and choosing to wear your hideous curse on your sleeve. The Chaotic Neutral of the Vampire world. In the modern era of Vampire: The Masquerade (and Victorian Age: Vampire), the thirteen . If Dracula were a Vampire: The Masquerade character, he should have been a Ventrue. Its this massive flexibility that makes the Tremere one of the best clans in the Masquerade. The idea of a Vampire having claws most likely . Like the wise madmen of poetry their fractured perspective stems from seeing too much of the world at once, from understanding too deeply, and feeling emotions that are just too strong to bear. Even worse, when Gangrel frenzy and lose control, they start to gain animal-like physical characteristic, like tails or cat ears, which makes them look like perpetual furries. Bloodhunt, the Vampire: The Masquerade universe's battle royale, features a class-based character system (Archetypes) that allows players to distinguish one another . Jacks of all trades but masters of none, each Pander makes their own way in the society of the damned, free from ancestry and expectations both. Basically, its Clive Barker: The Magic Power. Origins. They tend to be extremely territorial and possessive and to enter a Gangrels territory without permission is suicide. Vampire the Masquerade says there are 13 clans of Vampires, each descended from one of the 13 Antediluvians. Introduced in:Vampire: The Masquerade 5th Edition Camarilla sourcebook, The Learned Clan, Rabble, Punks, Hipsters, Prometheans, Rebels, Philosopher-Kings, Hellens. Yes, it may be completely clichd to be a quiet, noble assassin, but when you can take control of another vampires blood from afar, people dont tend to give you too much grief about it. Given their appearance, humans tend to run away they spot one. Supernaturally graceful and charming, the Divas are always looking for the next thrill, leaving a detritus of discarded lovers and victims in their wake. So thats something. As the iconic Vampire: The Masquerade RPG taught us, there are 13 vastly different clans of vampires for players to choose from, some good, some weird, and some so terrible they might as well sparkle. The Clan of Death, Necromancers, Graverobbers, The Family, Stiffs, Corpses, Devil-Kindred, Lazarenes. Neither entirely vampire nor mortal, the ever changing nature of the Duskborn evokes pity, jealousy, and fear in equal measure. Now having their territories invaded, they are unable to survive as an Independent Sect. Compulsion: Cryptophilia the need to know permeates the vampire. Besides being the main plot and gameplay devices, the clans enrich an already intriguing universe, making it more believable and close to our own reality. I am naturally not fond of punks and whether it is VtMB or VtM, I find the Brujah clan are particularly boring to play. Each clan is descended from one of the thirteen mythical Antediluvians, whose own sires were Embraced by Caine himself. Vampires fall into more categories than sparkly or non-sparkly. Like I mentioned earlier, the latest edition, V5, cut out information about the Sabbat. Possibly this is because the Brujah are the closest Vampire comes to having a basic Fighter class, whose powers include Potence and Celerity super-strength and super-speed which is good because Brujah are basically just thugs. Plus, Lasombra have super-awesome shadow powers, including crazy-black shadow tentacles and at only Stage 3 of the Obtenebration ability. Vampire Clans - Bloody Trailer 24,218 views Premiered Apr 9, 2021 535 Dislike Share Save ThePlayWay 55K subscribers Add to your wishlist: https://store.steampowered.com/app/15. They see themselves as the enforcers of tradition and the rightful leaders of Kindred society. Create the most powerful Vampire Clan, to take over Paris streets and underground. Ravnos are vagabonds, which is a fancy way of saying nomads, which weve already established is itself a fancy way of bums. The Ravnos are thieves and charlatans who are closely entwined with the Gypsies and have helped perpetuate the stereotype that Gypsies are also thieves and charlatans. The Ventrue are usually successful, rich, and in charge of vampire society called the Camarilia, which enforces the Masquerade, which is the social pact vampires have to keep their existence secret from mortals. Vampires fall into more categories than sparkly an non=sparkly. 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what are the 13 vampire clans