The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before. Removed a merchant chest and faction assigned to Elmera that she was not using. The other wolf that was still at Ancient's Ascent should now also be found in Bonechill Passage during Wyrmstooth, so it doesn't potentially interfere with Vulthurkrah's new scene. * You may share this mod privately. Remastered voice acting for Theodyn Bienne. Fixed a couple more lighting issues in the barrow. You can now sleep in the dockmaster's house if you need to. The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt. Search the barrow entrance for a clue. Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth. Log in to view your list of favourite games. Fixed a minor lighting issue in Fort Valus muster that occurs before purchasing upgrades. Fixed a roombound issue with one of the walls in Fort Moonwatch. You can pay a toll at the gate guard to enter the camp. Random encounters involving multiple NPCs now follow a leader. Adjusted Vulthurkrah's leveling to scale a bit better with the player. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. They can be found all across the island in several locations, but can all be found with relative ease in the East Empire Company Storehouse in the mining settlement of Stonehollow all together. Added three new reveal tracks at various points in Wyrmstooth Barrow. Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town. Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth. Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read. You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island. It covers: When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added conditions to prevent Wyrmstooth's custom music tracks from playing while the player is in combat. Over 1000 lines of new recorded voice acting. The mod will still function fine without them. The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up. New notes will be posted as you progress through the main quest and as certain things happen. Included script source in the release. Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach. Faelor is now set to ignore combat when you initially meet the wolf to try and prevent a dialogue issue from occurring. Added a hint for solving the pressure puzzle in the refectory. Fixed an issue with Bolmar not being killable during A Priceless Commodity. Set up relationships between the mercenaries. Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Fixed a collision issue in the pillar puzzle room of Wyrmstooth Barrow Temple. Copyright 2022 Robin Scott. Excluded the mannequins in Fort Valus Muster from bard audiences. Wyrmstooth East Empire Company Armor Patch. All side quests. Moved hellos from WTDragonHunt to WTDialogueIdle. Faelor now plays an animation when given an instruction. Update on this, based on a post on reddit by someone claiming to be the author of Wyrmstooth. How do I get back? The task may seem simple enough: slay a dragon that's stirring up trouble. Fixed a few mistakes in Alberthor's subtitles. Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it. Fixed conditions on new day and night tracks. The Marauder Footman who steals the claw no longer flees to Herman's Holdout. The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside. Removed the .gid files from the Skyrim Special Edition port since they aren't necessary anymore. Battle across new landscapes and through new dungeons in this unofficial expansion for The Elder Scrolls V: Skyrim. See WTPhantomFormLoad.psc for more info. Made his Drain Life spell stronger to compensate. Confirm you have the following files in your Skyrim data folder: Wyrmstooth.esp . Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Added a condition check to WTDisableVulthurkrahExit to prevent Vulthurkrah from being disabled prematurely if a mod is preventing him from spawning in on his perch on cell load. The Elder Scrolls V: Skyrim Special Edition, https://en.uesp.net/w/index.php?title=Skyrim_Mod:Wyrmstooth&oldid=2695101. The enemies spawned at Ancient's Ascent should now engage the player before the player reaches Vulthurkah so they don't interfere with his dialogue. Added a couple more warlocks to Malentis' library. Reclaiming the Past is now listed in your journal as a Miscellaneous objective. Don't warn me again for The Elder Scrolls V: Skyrim View Page Cancel Shargam now always spawns in with a Steel Battleaxe as his default weapon. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Wyrmstooth NPCs are now placed into their positions only once you meet quest start requirements. A large new handcrafted landmass with its own map and map markers. Faelor is located east of Fort Valus and can be easily distinguished from other wolves by her rust-colored pelt. Pages using DynamicPageList parser function, The Elder Scrolls V: Skyrim Special Edition, Better Falskaar and Wyrmstooth Map with Roads, Climates of Tamriel Compatibility for Bruma and Wyrmstooth, Wiseman303's Flora Fixes for Bruma and Wyrmstooth SE, This article is on the mod. Legate Hamlin now has a few things to say after the dragon has been defeated. Removed Lorumend from a few factions she shouldn't have been in. Thanks for watching our Skyrim Top 10 Mods!Like our videos and want to support us? Remastered voice acting for the Argonian NPCs. Make a new home for the Dragonborn out of an abandoned Imperial fort. Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call. Stendarr's Outpost Stormcloak Camp T The Handsome Hermit Tomb of Vulom Twinpeak Tower W Wanderer's Camp Waylayer's Watch Wulfmere's Watch Wyrmstooth (location) Wyrmstooth Barrow Wyrmstooth Barrow Crypt Wyrmstooth Docks Categories Community content is available under CC-BY-SA unless otherwise noted. Recompiled all scripts. The enemies spawned at Ancient's Ascent should now engage the playerbefore the player reaches Vulthurkah so they don't interfere with his dialogue. Removed the asterisks from combat dialogue. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it. Fixed an issue with some dungeons not having music. Elmera wasn't taking the spiddal sticks from the player. Moved the random encounter near Chillwater Mill a bit further away. Again. The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately. Added an option in the MCM to disable quest markers on Wyrmstooth quests. Alberthor's falmer will be killed off during Vulthurkrah's dragon den sequence if the player had somehow skipped the trigger and dialogue outside the Luminatory in Dimfrost. The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. Fixed a minor issue with weather in sub regions not set to override main region weather. * You may reuse any portions of papyrus scripting in your own projects. Day/Night soundtracks should no longer play over dungeon soundtracks. You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own. The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door. I think. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. Fixed an overlapping dresser in Fort Moonwatch Quarters. Lorumend now charges 10 gold per song request. Added some extra lines to Faelor's dialogue when speaking to her for the first time. * You may reuse any portions of papyrus scripting in your own projects. Fixed an issue with the Spriggan Matriarch's model being invisible. Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern. Adjusted the position of a few very slightly mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island. This feature will require SKSE and SkyUI. Reduced the max level of the mercenaries to 40. Moved the random encounter near Chillwater Mill a bit further away. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. Wyrmstooth is kinda like the DLC dragonborn, it's a dragonborn centric adventure that the ldb can experience while doing the main quest. Re-recorded Theodyn Bienne's dialogue and gave him more to say. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action. It was created by Jonx0r and featured an entirely new main questline, side quests, new NPC characters and an original soundtrack composed by Len van der Stadt. Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice. A cell near the coast north of Fort Moonwatch had one too many land textures in two quads. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Enter Wyrmstooth Barrow. Copyright 2022 Robin Scott. The following is a list pertaining to characters who can initiate quests in Wyrmstooth: Apexpedia. Obrigatrio (a traduo precisa do mod original). Remastered Signy's new lines of dialogue. So no more hiding. Skyrim: Wyrmstooth Quests Category page Edit The following is a list pertaining to quests in Wyrmstooth: Trending pages Goreduster (Wyrmstooth) All items (6) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A A Howl Load of Trouble (Wyrmstooth) B Barrow of the Wyrm (Wyrmstooth) D Dragon Hunt (Wyrmstooth) G Goreduster (Wyrmstooth) R The Golden Urn in Blind Robber's Bluff had no value. Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence. Added temper recipes for the Gauntlets of Dentistry, Draugr Helmet, East Empire Company Shield, Marauder Shield, and Suleyk's dragon priest mask. Fixed an issue with Bolmar not being killable during A Priceless Commodity. Similarily, WTRebuild now only starts when 'Barrow of the Wyrm' finishes. Removed the .gid files from the Skyrim Special Edition port since they aren't necessary anymore. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. Remastered the day and night exploration tracks. Fixed an issue with the wispmothers not being aggressive when they load in. Signy's sidequest is now only available once Barrow of the Wyrm has been completed. Fixed a few incorrect apostrophes in Theodyn's new dialogue. Removed a Falmer Hut that couldn't be entered in Dimfrost Animonculatory. Fixed a few incorrect apostrophes in Theodyn's new dialogue. Improved the audio of the bard performances. Faelor's AI is now forced to re-evaluate immediately after being dismissed. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies. 3 can be obtained from either the Stormcloaks or Imperial Legion faction. Followers should no longer be able to follow you into Herman's Holdout. Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance. The Phantom Form actor now performs an idle animation wherever it's spawned in to distract enemies. Fixed an issue where Vulthurkrah wasn't leaving the Luminatory if the player pressed the button to open the elevator before he could fly away. The full walkthrough guide for Wyrmstooth has recently been updated for version 1.19, for those of you who need help working through some of the puzzles or need extra guidance for specific quests. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Note: Internally it's still called WTDragonHunt. Random encounters involving multiple NPCs now follow a leader. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. Added ownership to the refectory adventurer's gear. Added a hint for solving the pressure puzzle in the refectory. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. Adds craftloot, sort and storage system support. You can now sleep in the dockmaster's house if you need to. WTMUSDungeon06 has been repurposed to play during Vulthurkrah's speech in his lair in Dimfrost. Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. Made a duplicate ShoutFromPerch package template for Vulthurkrah to work around problems introduced by other mods changing the way the original package template functions. One of them has a hint for getting the gate open. Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say. Replaced the marauders in the pressure plate room of the refectory with adventurers. Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. * You may NOT use the music or the voice acting in another project. Adjusted acoustic settings for several interiors to better match the type of location. The Marauder Footman who steals the claw no longer flees to Herman's Holdout. Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read. Added an objective to visit the notice board when an NPC mentions it for the first time. Steam Community :: Guide :: The Elder Scrolls V Skyrim: Wyrmstooth - Full Walkthrough Guide Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Fixed a scripting bug that caused Stonehollow to rebuild too quickly. Born at Hammerfell, Athir joined the Alik'r at an early age until he decided to leave the life of an Alik'r behind and live a life on the road. The powerful open-source mod manager from Nexus Mods. You can now leave the mercenaries behind during Barrow of the Wyrm if you want to do the dungeon on your own. It covers: Manual installation. See WTPhantomFormLoad.psc for more info. Fixed a roombound issue in Bloodfrost Burrow. Elmera should stop tending to Ja'Shavi-Dar once you enter the barrow. The quest begins for players at level 10 and above after you have been summoned by the Greybeards. * You may use recorded footage of the mod for reviews, critiques, let's plays, screenshots, and so forth. Faelor now plays an animation when given an instruction. Removed an icicle that was blocking one of the doorways outside the entrance to Wyrmstooth Barrow Crypt. The full walkthrough guide for Wyrmstooth has recently been updated for version 1.19, for those of you who need help working through some of the puzzles or need extra guidance for specific quests. Added an option in the MCM to disable quest markers on Wyrmstooth quests. Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent. Reduced duration of draugr swarm and made them slightly less likely to occur. Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only). Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only. Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it. Introducing 'The Naked Nord', a short side quest with multiple outcomes based on your actions. Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM. Below is a list of the default Skyrim installation locations: C:\Program Files\Steam\steamapps\common\skyrim\data or for 64-bit Windows: C:\Program Files (x86)\Steam\steamapps\common\skyrim\data 2. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. It is now manually started when the intro quest 'Wyrmstooth' finishes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It was created byJonx0r and featured an entirely new main questline, side quests, new NPCs and much more. Follow Alberthor . Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have. Fixed an overlapping dresser in Fort Moonwatch Quarters. Added an option to the MCM to alert you when Wyrmstooth starts up in the background. Ideally you should keep this off until you need to speak with her. Fixed a flickering light issue in Fort Moonwatch Muster. Remastered voice acting for Ja'Shavi-Dar. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. Skyrim Mods Showcase: Wyrmstooth Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. Lurius and Theodyn should no longer be seen idling in the Bannered Mare before the quest starts. Again. The powerful open-source mod manager from Nexus Mods. Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly. Made a few more changes to the book 'History of Wyrmstooth'. Improved the audio of the bard performances. Recently Changed Pages. Reduced the chance of Shargam saying 'You're next, play-thing!'. Removed the 'Marked For Death' shout from Vulthurkrah. Reduced the saturation slightly on Elmera's armor texture. If you check the skyrim wiki page, you can look up the specific quest, and console command in the completion (something like, setstage then a number, can't remember off hand. ) Removed the dead adventurer outside the nord puzzle door with the bloodstained note. Added new music for the intro boat ride sequence. Wyrmstooth had a decent opening and lead up (all before you actually leave skyrim) but it kinda fell apart there with the inconsistancy of the dungeon, and it feeling sorta like Mini-Blackreach / Forgotton Vale all over again, without any of the interesting things those areas brought to the table. Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. http://facebook.com/brodu. In February 2021 the mod has seen an official return to Nexus Mods, Steam and Bethesda.net with the release of 1.19 and 1.19.1. In addition, the mod brings new weapons, shields . Jnsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set. You can pay a toll at the gate guard to enter the camp. Added some extra silence after the Wyrmstooth Barrow track. Fixed a minor issue with weather in sub regions not set to override main region weather. 1.19.4 added new dialogue for some of the NPCs, and a new sidequest along with lots of bugfixes and optimizations. Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map. Lorumend now has 17 new unique instrumental performances. Elmera wasn't taking the spiddal sticks from the player. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking. Skyrim Mods Showcase: Wyrmstooth. Expanded Frostwind Folly to make it a bit less linear. Battle. Adjusted the position of a few mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. Removed a couple traps that were in obnoxious spots. Elmera's AI now updates immediately once Vulthurkrah has been defeated. 1 Alyusha 8 yr. ago But Wyrmstooth is a mod, would they have something similar? He also has a few new things to say. Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island. It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. Built up the ruins outside the entrance to Wyrmstooth Barrow. Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus. Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only). All regions and locations around the island. An immersive new quest that takes you to the large island of Wyrmstooth. Removed Lorumend from a few factions she shouldn't have been in. Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. 15 achievements are obtained by completing faction quests: 3 for the Companions. I need thislol. Explore. Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. Re-rendered the intro .bik video with new music. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads. Unique NPCs at Fort Valus no longer ignore all friendly hits and can now become hostile. This feature will require SKSE and SkyUI. Bolmar and Geitrich's 'dragon killed' dialogue should now have more priority over other hello lines when a dragon dies nearby. Similarily, WTRebuild now only starts when 'Barrow of the Wyrm' finishes. Fixed a minor lighting issue in the new ice cave section of Haetar's Cave. Reduced the volume of the new flute performances. By default, Wyrmstooth starts once the player reaches level 10 and has finished Way of the Voice in the main questline, but you can change starting requirements in the Wyrmstooth MCM. Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have. Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow. Removed an icicle that was blocking one of the doorways outside the entrance to Wyrmstooth Barrow Crypt. It should no longer be possible for Daenlit to run out of arrows. Log in to view your list of favourite games. Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave. Renamed the starting quest 'Dragon Hunt' to 'Wyrmstooth'. Adjusted Vulthurkrah's leveling to scale a bit better with the player. Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Vulom no longer leaves ash piles behind when unsummoned. The Bloodletter dagger had 0 enchantment. Fixed some z-fighting in a bedroom in Krakevisa Midden. Removed a couple script files that weren't being used. He used to be in service of the Fighters Guild in Cyrodiil before deciding to leave for Skyrim in search for more . * You may specify Wyrmstooth.esp as a master file in your own mod project or translation. Except the bedrolls, in case the player needs to sleep there. Adjusted the position of a few very slightly mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. Find the switch to open the gate. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. But things never quite go that easily. Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say. Set up relationships between the mercenaries. Fixed an issue where the switch that the draugr needs to activate in Wyrmstooth Barrow Temple could potentially be activated before Alberthor puts you in control of the draugr. Ulfgar's crime faction wasn't properly assigned. Removed a couple traps that were in obnoxious spots. I did the quest Wyrmstooth and then went back to the main Skyrim map and now I can't figure out how to get back to Wyrmstooth. Gave Vulom a package to pursue the player as long as the player remains inside his tomb. Fixed an issue where Vulthurkrah wasn't leaving the Luminatory if the player pressed the button to open the elevator before he could fly away. Fixed a potential lighting issue after the round door in the refectory. He also has a few new things to say. Not to mention that the mod is still getting updates. Removed the asterisks from combat dialogue. The marauders at Cragwater are no longer immediately hostile. This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads. Added an option to turn off Autosaves in the MCM. The Bloodletter dagger had 0 enchantment. You don't feel like playing an another game and it's a very good thing. Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. The mod was first uploaded to Nexus Mods in October 2012 but was later removed from Nexus Mods, Steam and Mod DB in May 2016 at the author's request. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him. Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more. Added new music for the intro boat ride sequence. Made some adjustments to Vulthurkrah's combat style. Recompiled all scripts. Removed a couple script files that weren't being used. Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly. Made some adjustments to Vulthurkrah's combat style. The powerful open-source mod manager from Nexus Mods. Contents Quick walkthrough Speak to Lurius Liore at the docks in Solitude. Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed. Added an extra bed and a bedroll to Fort Valus common house. Note: Internally it's still called WTDragonHunt. The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience. Added a couple more warlocks to Malentis' library. Valstadt can no longer be staggered in combat. Increased the encounter zone min level for Wyrmstooth Barrow and Dimfrost to 24 to make it a bit harder for low level players. This should improve performance around the island. Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first. Thelma's topic 'Is there anything you need help with' now only appears if the player has exhausted the previous two topics first. Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it. Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances. The steampool dragons should now be a bit tougher too. Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus. The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt. The guard barracks at Stonehollow are now flagged as a public area. A Clear Map Of Skyrim - Water for ENB Patch, AiO COMPATIBILITY PATCH FOR THE PEOPLE OF SKYRIM COMPLETE, Better Falskaar and Wyrmstooth Map With Roads, Bruma and Other Patches for Convenient Horses, Crazy Caco's Creation Club Collection (CCCCC), Dragon Claws Auto-Unlock - Script-based Patcher, Enigma Series Compatibility Patches (Official), Fan Art Loading Screen Replacer for New Worldspaces, High Poly NPCs - Wyrmstooth and Beyond Reach, Lanterns Of Wyrmstooth (Unofficial LOS II addon for Wyrmstooth), Legacy of the Dragonborn - Craftloot Sort and Storage FormList Patches (FLM), Legacy of the Dragonborn Artifact Immersion Patch Collection, Logical Kanj's Dining Set Weapons and Better Equipped Chefs, Midwood Isle - Wyrmstooth Spell Consistency Patch, Midwood Isle - Wyrmstooth Spell Consistency Spanish Patch - Parche en castellano, Modest - Frostall Food and Drinks - Lexy's LOTD Unofficial Patch, My Road Signs are Beautiful - Multilingual HD Retexture - SE, Non-Native Bugs for Legacy of the Dragonborn Gardens (FLM), Spell Research Patch Compendium Redux 357 patches, VanillaPlus - HighPoly Childrens Patch Compendium, Wares of Wyrmstooth - Wares of Tamriel Alternate Location, Webmetz's More Growable Plants - Wyrmstooth, Wyrmstone And Brymstone Curator's Companion Patch, Wyrmstooth - Brimstone and Wyrmstone Armory (and Legacy of the Dragonborn Display Patch), Wyrmstooth - Creation Club Ingredient Patches, Wyrmstooth - Mysticism Spell Consistency Patch, Wyrmstooth and Odin - Ease Burden Consistency, Only necessary if you install the Wyrmstooth option, only required for the Wyrmstooth patch, drink edits. Increased the mercenaries' follow package distance. Removed the swinging blade trap in Wyrmstooth Barrow Crypt. Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town. Fixed another issue where sometimes phantom form would spawn in with a male body if the player character is female. The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. Made a duplicate ShoutFromPerch package template for Vulthurkrah to work around problems introduced by other mods changing the way the original package template functions. A challenging new quest with an exciting dragon battle. Signy (the blacksmith's daughter) now has new dialogue and a new sidequest. It was created by Jonx0r and featured an entirely new main questline, side quests, new NPCs and much more. That's right, Wyrmstooth is now 10 years old. Fixed an issue where autosaves could potentially be triggered by NPCs. Removed Yngfa, Balmir and Lalaine from the Lumberjack factions because it was giving them dialogue they didn't have voice acting for. Made some adjustments to the music and bard performance settings. Join me on a magical journey as we explore the island of Wyrmstooth to uncover a mysterious plot involving some asshole Dragon and why it's ruining the East . A secret hagraven can be found on Wyrmstooth . Re-recorded Shargam's dialogue and gave him more to say. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? The Wyrmstooth mod includes several custom books outlining various lore and supplemental information to the player regarding the new lands. The quest 'Barrow of the Wyrm' now shuts down properly and no longer stays running in the background after you complete it. Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. Explore Wyrmstooth Barrow. Increased Vulthurkrah's level scaling and damage resistance. Made a minor change to the way the steampool dragon encounter starts so the second dragon triggers after the first. Re-rendered the intro .bik video with new music. Made his Drain Life spell stronger to compensate. Gundlof Windsinger can now be found performing for the marauders at Cragwater Cavern before purchasing the main hall upgrade for Fort Valus. The task may seem simple enough - slay a dragon that's stirring up trouble. Increased Vulthurkrah's level scaling and damage resistance. Learn new spells such as Conjure Draugr and many more. Apparently got upset because he lost his job and decided to remove all his mods because he doesn't have the self restraint to leave them up and just walk away from modding. Fixed Signy's new trespass and flee dialogue. Hunters on Wyrmstooth should no longer refer to a Jarl. Battle across new landscapes and through new dungeons in this expansion-sized mod. Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. The marauders at Cragwater are no longer immediately hostile. Battle across new landscapes and through new dungeons. To celebrate, we've included a new Morrowind-inspired side-quest in the new 1.20 update. The first quest of the mod and the quest you will need to complete before you can travel to the island of Wyrmstooth. The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever. Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM. Lurius' comments about the outcome of A Priceless Commodity will now only be made after Barrow of the Wyrm has been finished. Made a few changes to the lighting in Fort Valus muster. Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Wyrmstooth NPCs are now placed into their positions only once you meet quest start requirements. Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. Ideally you should keep this off until you need to speak with her. Ulfgar now sandboxes in the Silverblood Inn to accomodate folks using Open Cities. Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port. Increased the priority on Theodyn's sleep package. Started recording new dialogue for background NPCs using Tacotron 2 speech synthesis. Made some adjustments to the music and bard performance settings. Battle across new landscapes and through new dungeons. Gave Vulom a package to pursue the player as long as the player remains inside his tomb. This should improve performance around the island. All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble. Wyrmstooth feels satisfying in that it is easily it's own self-contained adventure or can also be apart of the Dragonborn's quest. If anyone else spots any more mistakes, please let me know. All regions and locations around the island. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. Increased the encounter zone min level for Wyrmstooth Barrow and Dimfrost to 24 to make it a bit harder for low level players. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. Removed some occlusion planes around the island that are no longer necessary. If Erikur is dead, the Nighthunter's Locket will now be added to his coffin during Daenlit's sidequest instead. Bolmar now forcegreets the player when approaching Gronndal Grove. Chaoswielder now uses regular ebony ingots for tempering. The mercenaries now only give you their sidequests when they're on Wyrmstooth. Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call. Built up the ruins outside the entrance to Wyrmstooth Barrow. Followers should no longer be able to follow you into Herman's Holdout. Reduced the chance of Shargam saying 'You're next, play-thing!'. Vulthurkrah may now appear in a random encounter in Skyrim with a burning merchant cart before you confront him at Ancient's Ascent. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking. But things never quite go that easily. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Fight through one of the biggest dungeons in Tamriel with a group of followers. Added Vulthurkrah to a friendly faction for the first encounter to try and fix an issue caused by shout overhaul mods that make the Clear Skies shout a hostile action. Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance. Fixed a roombound issue with one of the walls in Fort Moonwatch. A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap. Added multilingual variables to the MCM to allow it to be translated easier. Having too many can actually degrade performance. Added an MCM that allows you to change Wyrmstooth quest start conditions. Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. Faelor now does a bit more damage to enemies in combat. Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak. Added an objective to visit the notice board when an NPC mentions it for the first time. Fixed an issue with the wispmothers not being aggressive when they load in. Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave. Increased the priority on Theodyn's sleep package. Replaced a Skyrim map that was left behind at Imperial Landing with the new Wyrmstooth Map. Skyrim: Wyrmstooth Quests Category page Edit This page contains all quests that are added by the mod Wyrmstooth Trending pages Barrow of the Wyrm All items (13) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A A Howl Load of Trouble A Priceless Commodity B Barrow of the Wyrm Blind Robber's Cache D Dragon Hunt R Reclaiming the Past Remastered Signy's new lines of dialogue. If your game is freezing at certain parts of the dungeon, the game is trying to make an Autosave. Recorded new voice acting for Lurius Liore. Added an MCM that allows you to change Wyrmstooth quest start conditions. Started recording new dialogue for background NPCs using Tacotron 2 speech synthesis. Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass. Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Added multilingual variables to the MCM to allow it to be translated easier. Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. Random encounters involving the mercenaries no longer occur if they are your current follower. Introducing 'The Naked Nord', a short side quest with multiple outcomes based on your actions. All miscellaneous objectives. Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak. Jnsi has been renamed to Jonsi to support in-game font replacement mods that use a more limited unicode set. Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod. Fixed Signy's new trespass and flee dialogue. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Fixed a scripting issue that could occur if you started Malentis' boss fight and left Krakevisa without killing him. Changed the Fort Valus guard template to fix an issue where sometimes the guards would have the wrong voice. Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only. Sideways (20 points/Bronze) Complete 10 side quests. Remastered the Mudcrab Merchant's dialogue. Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch. Lurius should now travel to the interior of the Red Wave during Barrow of the Wyrm if another mod erroneously deletes the TGTQ02SabineSandbox0x0 XMarker on the deck outside, assuming he can still successfully path there. Install hundreds of mods with the click of a button. Bolmar should no longer be able to repeat his initial warning. Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island. The mod will still function fine without them. Fixed another issue where sometimes phantom form would spawn in with a male body if the player character is female. Legate Hamlin now has a few things to say after the dragon has been defeated. The task may seem simple enough - slay a dragon thats stirring up trouble. Travel to Wyrmstooth Follow Lurius Liore. The mod author supposedly put out a statement on Reddit, however the identity of the user was never verified and the statement was retracted shortly thereafter. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. Fixed an issue with some dungeons not having music. Fixed a performance issue in the dockmaster's house. Reduced duration of draugr swarm and made them slightly less likely to occur. You can now invest in Hulgard's shop if you have the Investor perk. Remastered the Mudcrab Merchant's dialogue. Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore. The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following. Fixed a few mistakes in Alberthor's subtitles. Having too many can actually degrade performance. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. Re-recorded Shargam's dialogue and gave him more to say. Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island. Added a location encounter to bring Theodyn Bienne to the nearest town you visit when you meet quest start requirements so Wyrmstooth can start quicker. The guards at Chillwater will now defend Balmir and Yngfa if they are attacked. Scaling is based on the damage output of the player's currently held weapon. Excluded the mannequins in Fort Valus Muster from bard audiences. Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass. Made a small change to Fort Valus to make the rooftop behind the common house traversable by NPCs. Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. The Phantom Form actor should now have a female body if the player character is female. Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time. Quest items associated with 'Barrow of the Wyrm' are therefore now also droppable once this quest is finished. The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door. It is now manually started when the intro quest 'Wyrmstooth' finishes. Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. Wyrmstooth? You can now invest in Hulgard's shop if you have the Investor perk. Skyrim Together Reborn Co-Op Mod Is Finally Out Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Alberthor's falmer should no longer follow the player out of Dimfrost. Made a few more changes to the book 'History of Wyrmstooth'. 17 new quests, 2 main quests and 15 side quests. The task may seem simple enough: slay a dragon that's stirring up trouble. Increased the mercenaries' follow package distance. Remastered voice acting for Leone Laenius. Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island. Moved hellos from WTDragonHunt to WTDialogueIdle. Removed the 'Marked For Death' shout from Vulthurkrah. Alberthor's falmer will be killed off during Vulthurkrah's dragon den sequence if the player had somehow skipped the trigger and dialogue outside the Luminatory in Dimfrost. The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following. Fixed an issue with Geitrich not being killable during A Priceless Commodity. Fixed a minor lighting issue in Fort Valus muster that occurs before purchasing upgrades. If anyone else spots any more mistakes, please let me know. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies. Made a minor level design change to Wyrmstooth Barrow Crypt. Reduced the saturation slightly on Elmera's armor texture. These locations cannot be discovered until Dimfrost is entered for the first time during the quest Barrow Of The Wyrm. Note: Affects new playthroughs only. - http://patreon.com/brodualLike us on Facebook! Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door. Fixed an issue with Geitrich not being killable during A Priceless Commodity. Recorded new voice acting for Lurius Liore. Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there. Mind-control a draugr to solve a unique dungeon puzzle. Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum. Removed a Falmer Hut that couldn't be entered in Dimfrost Animonculatory. Unzip the contents of wyrmstooth.zip to your Skyrim data folder. Sneaking past without paying will make them hostile. Fixed a couple more lighting issues in the barrow. A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap. Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth. Vote 0 comments Best Add a Comment More posts you may like r/skyrimmods Join 28 days ago Saints and Seducers Extended Cut is out. Remastered voice acting for Mudcrab Merchant. * You may share this mod privately. Install hundreds of mods with the click of a button. Day/Night soundtracks should no longer play over dungeon soundtracks. At some point in his life, he met Lurius Liore and the two had known each other since. Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it. Remastered some of Shargam's new lines of dialogue. Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons. So for those coming across this later, here's where you have to go: Dockmaster's House (Journal) ->Donnar at frostwind folly (southeast on the island, also a journal) -> cragwater camp (journal) -> find a small boat northeast of fort moonwatch (note) -> belognir's borg (journal) -> krakevisa (cube) -> back to frostwind folly to use the cube Placeable bear traps sold by Ja'Shavi-Dar and found in some dungeons across the island. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. Lurius and Theodyn should no longer be seen idling in the Bannered Mare before the quest starts. Sneaking past without paying will make them hostile. Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port. Adjusted acoustic settings for several interiors to better match the type of location. All items (2) # A B C D E F G H I J K L M N O P Q R Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow. The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up. Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Fixed an issue where autosaves could potentially be triggered by NPCs. * You may use the 3d assets I've made (with attribution) in any project you are working on. Made a few changes to the lighting in Fort Valus muster. If Erikur is dead, the Nighthunter's Locket will now be added to his coffin during Daenlit's sidequest instead. * The sound effects are public domain so you don't need my permission. Wyrmstooth - Spolszczenie (Polish Translation). Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Made a minor level design change to Wyrmstooth Barrow Crypt. Fixed a scripting bug that caused Stonehollow to rebuild too quickly. In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside a SSE port. Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile. Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air. Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. Bolmar now forcegreets the player when approaching Gronndal Grove. Faelor is now set to ignore combat when you initially meet the wolf to try and prevent a dialogue issue from occurring. Fast traveling to Frostwolf Crag shouldn't place the player on the mountainside anymore. Let Alberthor cast the spell. Signy's sidequest is now only available once Barrow of the Wyrm has been completed. Gameplay Information NPCs People Creatures Reduced the glow intensity of bog beacon and deep beacon. Added some extra silence after the Wyrmstooth Barrow track. The Elder Scrolls Mods Wiki is a FANDOM Games Community. Retrieve Goreduster and enter the barrow. Palette tracks now play much less frequently. Required only if you use the Wyrmstooth patch. Alberthor's falmer should no longer follow the player out of Dimfrost. * The sound effects are public domain so you don't need my permission. Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior. The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild. Added a condition check to WTDisableVulthurkrahExit to prevent Vulthurkrah from being disabled prematurely if a mod is preventing him from spawning in on his perch on cell load. * You may use the 3d assets I've made (with attribution) in any project you are working on. 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