stardew valley pirate cove darts

Causes your spouse (NPC only) to start walking towards you if they are already on the current map or warp directly to you otherwise. Valid types are 0 (copper), 2 (iron), 4 (coal), 6 (gold), 8 (coins), 10 (iridium), 12 (wood), and 28 (lantern fuel). darts: Starts the Darts minigame from the Pirate Cove. Valid types are spamtool and spamlr. If you have multiple children, advances the age of the second child to the next stage. Note: if you do not include enough parameters, an error message will be printed to the console which incorrectly states the default facing direction is 1. Starts the specified event. Example: debug ebi 992559 would trigger the event where Emily visits the farm and gives you access to her sewing machine. The season, day, and time will be set to match the starting time, and you will be warped to the correct location. Teaches you all crafting recipes. Builds the specified building at the given coordinates. Starts the specified quest. Outputs information about whether Steam is running and if a user is logged in. Unsure of what situation this can be used in. If no amount is given, the increase will be 2500 points (10 hearts). This is an integer interpreted as the zoom percent. Example: debug floor 22 would set all flooring in the house to the white and grey checkerboard style. Example: debug cookingrecipe Seafoam Pudding will give you the recipe to cook Seafoam Pudding. May be broken. The command names are case-insensitive, but their parameters might be case-sensitive. Each has a range of 0-255. SMAPI provides access to hundreds of console commands with a wide variety of effects, ranging from useful tools to cheats to specialized test commands. Adds another split-screen multiplayer instance for the specified player index or starts split-screen mode otherwise. See examples. Example: world_settime 1430 will set time to 2:30pm. Name is a fuzzy match. Syntax: movie [S:npcNameOrMovieID] [S:movieID]. You may need to be already married (and have a house with a nursery) for this to work. Removes all furniture from the current location. Toggles "debris" weather (i.e., windy weather with floating leaves) on and off. This is mainly useful when translating mods. The menu can be scrolled with the mouse wheel, hovering the mouse over the object will show the tooltip for the clothing it makes, and clicking on the object will add the clothing it makes to your inventory. This is essentially 24-hour time without a colon, although the stardew clock keeps running until 2600. Removes all furniture from the current location. Makes a variety of changes to qualify for Perfection. Each command should start with a slash character (. Name is a fuzzy match. Gives you the specified profession. Awards the specified in-game achievement. This can be the regular mines (levels 1120), Skull Cavern (121+), or Quarry Mine (77377). 8) Secret Room on the West Side of the Island. Animals within any of the buildings will also be removed, but animals which are outside will not be. Details unknown. https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Console_commands&oldid=142409, Creative Commons Attribution-NonCommercial-ShareAlike, 7 - Quenched (prevents drinking) for 1 min, 12 - Goblin's Curse (-3 spd/def/att) for 6 sec, 20 - Warrior Energy (+10 attack) for 5 sec, 21 - Yoba's Blessing (Invincibility) for 5 sec, 22 - Adrenaline Rush (+2 speed) for 3 sec, 23 - Oil of Garlic (prevents swarms) for 10 min. If used multiple times on the same game day, the quest will always be the same. Ends (and restarts) the current event.Warning: also clears all records of events seen, dialogue questions answered, and mail received (including hidden mail flags.). Example: debug item 74 would give you a Prismatic Shard. Names are exact but spaces should be replaced with "9". Provides documentation for console commands. If called with a command name, shows the documentation for that command. Adds all of the appropriate flags for Community Center completion and restores all areas. Host only. Golden Walnuts are the newest currency in Stardew Valley.This currency is used on Ginger Island, which can be unlocked after completing the community center and repairing Willy's boat.Golden Walnuts must be obtained from a variety of actions and are exchanged to the birds of the island to unlock areas, fast travel, and build needed facilities. If no ID is specified, a random unseen note will be added. Teaches you the crafting recipes for Slime Incubator and Slime Egg-Press. Syntax: minedifficulty [I:difficultyLevel]. Sets the dialogue for the specified character using the specified asset key. Sets a style for your character's sprite. The ponds are built in a large 12 x 8 grid but will not be placed in a spot blocked by other buildings, animals, or map features. Example: debug hat 3 would give you a Sombrero and automatically equip it. For example, if you set immunity 10 while Genie Shoes (+6 immunity) are equipped, removing the shoes would set your immunity to 4 (10 - 6). Sets the difficulty of the Skull Cavern to the specified level. Name is a fuzzy match. Displays a global message with the count of the total number of farm animals. Sets your relationship status with specified NPC to Divorced, removing any marriage or bouquet flag and listing them as ex-husband or ex-wife. This also clears the letters tab in the collections menu. Toggles convention mode on and off. Turns on panmode. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Valid IDs are listed below. This is an additional pet and does not replace any current pet(s). Winning a round of darts will yield a prize of a walnut up to 3 times. Sets a color for your character's sprite. If it is not raining, warps your pet to the pet bowl location on the Farm (Tech note: Location is initially set by checking for tile 1938 on Building layer). Does not change the weather icon on the HUD. Despite the generic name, this accepts object IDs only. Useful for event modding. Will work with larger-than-normal inventories. Checks all other farmers and sets the first one found as engaged to the player with a wedding date of the next game day. Tool names are case-sensitive but can match partially; valid names are Ax, Hoe, Pickaxe, and Watering Can. See Data/SecretNotes for a list of IDs. Furniture and placed items will not be automatically moved and may wind up out of bounds. If no texture is specified, the game will use the next ID after the current wallpaper texture without checking for overflow which can create bugged textures. Sets the name of the current player or their farm, depending on the value (player or farm). Adds a basic Watering Can to your inventory. Syntax: regenerate_bundles [S:type] [*:flags]. Sets the game to toggle between shared or split money overnight. (1) Other. Adds the specified craftable to your inventory. This is different from the normal chat /pause command in that the player still has free movement during the pause. Note: if you do not include enough parameters, an error message will be printed to the console which incorrectly states the default facing direction is 1. Warps the specified character directly to you; name is a fuzzy match. DO NOT USE THESE unless you're absolutely sure. Clears all records of which artifacts and minerals you have found.Warning: Also clears all record of which fish you have caught and clears all received mail (including hidden progress flags). This is a fuzzy search with similar behavior to the fuzzyitemnamed command. This is basically a zero-based count of the item definitions in the appropriate data file, and since these definitions can be altered by mods this a difficult command to use. Ends (and restarts) the current event. Sets the daysPlayed stat to the specified amount. These include maxing all friendships, marking all fish as caught, awarding and marking complete all cooking and crafting recipes, marking all items as shipped, setting the flags for all stardrops, setting all skill levels to 10, awarding 500 kills for all monsters, forcibly placing all 4 obelisks and the gold clock in the upper left corner of the farm, and giving 130 walnuts. Spawns two large patches of grass and 18 random fruit trees (cherry and apricot), Spawns large groups of torches, furnaces, preserve jars, cheese presses, and kegs; the kegs are full of ancient fruit to make wine, Spawns a coop, barn, and silo in specific spots, All tools are upgraded to Iridium quality, Shears, a milk pail, and full stacks of wood, stone, wood fence, parsnip seeds, and bean starter are added to your inventory. See the modder's resource spreadsheet (Sound Bank IDs tab) for a list of valid cue IDs. Only certain monster types seem to work. Spawns the specified amount of Quartz terrain features on the Farm. Name is a fuzzy match and also accepts farmer. Toggles end of day saving on or off. Changes the upgrade level of the specified tool to the specified level; the tool must be in your inventory. This does not unlock crafting recipes or allow profession choice, nor does it change the underlying experience amount. Starts every quest from Data/Quests that you don't already have as well as a random item Delivery quest and a random Slay Monster quest. Toggles the state of the beach bridge between fixed and not fixed. Opens the "returned donations" menu of the Lost and Found box from the Mayor's Manor. Immediately switches to shared money, merging all player wallets. Seems to be intended to bring up a character customization menu with HSV sliders for both shirt and pants, but it does not function because all entered commands are forced to lower case. Key format appears to be file:key but exact specifics are unknown. Marks specified amount of specified resource item as collected. Known IDs as of version 1.4.3 are: trashCansChecked. When on, you will not take any damage. If the requested name is not unique, all matching objects will be included in the output. Modding is fun! Sets the player's maximum health. Example: world_setyear 10 will set the the game to the 10th year. Syntax: fillwithobject [S:isBigCraftable]. See Data/mail for valid IDs (after replacement) in the base game. Names are case-sensitive and may contain spaces. Example: debug warpshop marnie will warp both you and Marnie to her animal shop. Toggles end of day saving on or off. The location name is a fuzzy match, but the second parameter is an index rather than an ID. Shows a list of item types that can be used with the list_items and player_add commands. Name is an exact match. Most noticeable effect is the restarting of music tracks. Starts the specified festival ID. Runs an event from the file test_event.txt in the root game folder. IDs seem to be buildings and animals from Data/Blueprints. Clears records of all received mail (including hidden progress flags.) Sets the game zoom level to the specified value. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). Does not affect the records of which artifacts and minerals have been found (i.e., the collection pages). Prior to visiting the Pirate Cove, you will need to have access to Ginger Island.This is a late-game goal that will only become available after finishing the Community Center (or the JojaMart Warehouse).. After the Community Center is complete, Willy will send you mail explaining that he has a little boat in the back of his fishing shop that needs repairs. See Data/Quests for a list of IDs. Any previously equipped boots and rings and all previous inventory items are lost. Sets your health to zero, resulting in passing out and awakening in the Clinic. On a non-rainy night after 8 PM on an even day, go to the Pirate Cove, which is accessible after the beach resort is built. The dye will mix with the current color so it is sometimes necessary to "reset" the item by dyeing first with white strength 1. Mobile players may want to avoid or be cautious toward reading this article. If there's no output, SMAPI will say Sent debug command to the game, but there was no output. Ginger Island was added in Stardew Valleys 1.5 update. Calls Util.EventTest() with the specified arguments. Type 8 will increase your money by a random amount (rolls 10-49 and multiplies by the amount specified). Adds the specified buff to the player. Example: debug minelevel 219 will warp you to level 99 of the Skull Cavern. Syntax: eventtestspecific []. This is an additional pet and does not replace any current pet(s). Valid values are 0 - 3. Warps specified character to the given coordinates on the current map. Plants specified seed in all tilled dirt on the farm. Command will output a message to the console stating whether or not the NPC was found and removed. Example: debug bigitem 12 would give you a keg. See the modder's resource spreadsheet (Music Bank IDs tab) for a list of valid cue IDs. Name is an exact match. Outputs the assembly version number to the console. Creates a fish "bubble" spot in front of the player. This no longer has a noticeable effect since shirts are now a clothing item; the clothes or dyeshirt commands should be used instead. Removes all active buffs (both positive and negative.). The locations are randomly chosen and no checking is done on the underlying tiles, so they may wind up in impassable areas. The coordinates are the upper-left corner of the building's footprint. Starts a bloom shifting animation with the specified values. Ages all fences in the current location the specified amount of days. Example: player_setmoney 5000 will change your total money to 5000g. In the regular mines, both versions of the command will create a ladder. Sets the player's maximum stamina. Pauses all farm animals in the current location indefinitely. Must be done on the Bus Stop map. Sets your money to the specified amount. Changes day of the month to the specified value; stays in current season and adjusts daysPlayed statistic appropriately. Brings up a character customization menu with HSV sliders for dyeing your currently-equipped shirt. Sets the player's hair style to the specified ID. Shifts inventory rows up, looping previous top row to bottom; similar to using Tab with default keyboard controls. Adds specified wallpaper item to inventory. Adds the specified weapon to your inventory. If used multiple times on the same game day, the quest will always be the same. Curly braces in the key ({, }) will be converted to angle brackets (<, >). You must have a fishing line already cast into the water before entering the command in order to actually receive the fish after completing the minigame. Example: player_setimmunity 10 would you 10 immunity points, or a 100% chance of avoiding buff effects. Other things may not progress the full amount; for example crop growth only advances one day because sprinklers will not be triggered and the growcrops command should be used for that instead. Starts a new random resource Gathering quest. Changes the upgrade level of your inventory Trash Can. The location name is a fuzzy match, and if the coordinates are not supplied the game has a list of hardcoded defaults it will use for many locations (see Utility.getDefaultWarpLocation() for details.). Sets the kill stats for the specified monster to the specified value. Example: debug kms Dust0Spirit 499 will set the monster kill stats for Dust Sprites to 499 and output Drink Dust Spirit? Syntax: itemnamed [I:amount] [I:quality], Adds the specified object to your inventory. Syntax: dye . Warps you to the given mine level. 7) Birdies Quest. Valid types are: 0 (Standard), 1 (Riverland), 2 (Forest), 3 (Hilltop), 4 (Wilderness), or 5 (Four Corners). The ID is case-sensitive; see Data/mail for valid IDs in the base game. Also see the speed command. Furniture and placed items will not be automatically moved and may wind up out of bounds. Sets all animals who live in the current building to day 1 of adulthood. Details unknown. Probably best used in conjunction with frame-by-frame mode. Name is a fuzzy match. On a non-rainy night after 8 PM on an even day, go to the Pirate Cove, which is accessible after the beach resort is built. Warning: previewing the "passOutTired" animation will make your farmer pass out as if it's 2 am and start a new day. inputting 255 0 0 will set the lighting to aqua blue, 0 255 255, rather than red. Adds a lantern to your inventory which looks like an axe and will softlock the player when trying to use it; canmove can be used to fix the soft lock. Name is a fuzzy match.Warning: cloning farmer will crash the game. Seems inconsistent. The animal will have a random name and be assigned to the correct type of building (if there is room). If it is raining, warps pet to the FarmHouse. Regenerates your community center bundle data. Can be used to go beyond the normal limits of 75 - 125 percent. Spawns a Pepper Rex just to the right of your farmer. Sets specified character to face towards the player. (There are no rewards after the first three times the player wins a game.) Sets the FishCaught stat to the specified amount. Invites specified NPC to see a movie today. MarketingTracer SEO Dashboard, created for webmasters and agencies. This simulates days passing for some things such as grass and fruit trees growing or fish reproducing in ponds. Shows a list of every item in the game (including those added by mods). Prints (to the console) the plural forms of all items listed in Data/ObjectInformation and Data/BigCraftablesInformation. Otherwise, spawns a new child named "Baby2" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. Queues specified mail for delivery tomorrow for all players. Syntax: event [S:dontClearEvents]. Adds the specified pair of boots to your inventory. Microsoft pleaded for its deal on the day of the Phase 2 decision last month, but now the gloves are well and truly off. Dyes the specified (currently equipped) item the specified color. Prop 30 is supported by a coalition including CalFire Firefighters, the American Lung Association, environmental organizations, electrical workers and businesses that want to improve Californias air quality by fighting and preventing wildfires and reducing air Sets specified character to face the specified direction. Sets the specified stat to the specified value. See Data/ClothingInformation for a list of base game IDs. Spawns 3 Deluxe Coops full of chickens, 2 Deluxe Barns full of cows, a mill, a stable, and a silo in specific spots. Shifts inventory rows down, looping previous bottom row to top; similar to using Control-Tab with default keyboard controls. Similar to clearfurniture but will also work in other decoratable locations such as sheds. Spawns weeds the specified number of times. Adds a star to the plaque above the Community Center fireplace. Brings up the same dyeing menu you get by interacting with the dye pots in Emily's house. You can enter console commands directly into the SMAPI console window (or into the in-game chat if you have Chat Commands too). You do not need to be married or have an upgraded house to use this command. Starts a movie; this command is a bit complex with its parameter handling so be sure to check the examples. The optional parameters are for stack amount (defaults is 1) and quality (default is 0.). This will cause already-placed weeds to spread but will not necessarily create new weeds in clear areas. Winning a round of darts will yield a prize of a walnut up to 3 times. Outputs two mine-related stats to the SMAPI Console: MineShaft.lowestLevelReached and player.deepestMineLevel. Sets current time to the specified value. Winning a round of darts will yield a prize of a walnut up to 3 times. Sets input simulator to the specified type. While pirates are visiting, the player can play Darts to win Golden Walnuts. That mod is bundled with SMAPI; if you deleted it, just reinstall SMAPI to get the mod back. If called without an argument, shows general help text and a list of available commands. If done while the player is inside the house, warp points may not immediately update. Syntax: mailfortomorrow [noletter]. Example: player_setmaxstamina 500 would give you a maximum of 500 stamina points. Useful for testing dialogue changes. Removes the current farm map and farmhouse from the game and creates a new farm of the specified type. Weapons, Boots, and Hats are recognized but will not return the correct ID. Opens the folder containing the save and log files. To use in a macro, make sure one or more of the letters in the command is capitalized. Syntax: speech . Host only. Gives and automatically equips the specified hat to your farmer; any currently equipped hat will be destroyed. Toggles the drawbounds flag on and off. If no difficulty level is specified, command will simply print the current difficulty level to the console. Gives you the specified number of Qi Gems. Shows an animation of a spinning vial/beaker which rises and then falls. Toggles network message logging on and off. Sets farmer sprite to the given animation frame. Sets the current year to the specified value. Character name is a fuzzy match, but location is exact. This affects fishing ponds as well as lakes, rivers, etc., but the effect is temporary and the color will reset to normal if you leave and re-enter the map. Breed can be 0, 1, or 2 and determines which texture to use. You do not need to be married or have an upgraded house to use this command. Starts the Darts minigame from the Pirate Cove. If the isCraftable argument is present (no matter what it is), the search will look for big craftables with the specified ID; if the isCraftable argument is absent, the search will instead look for Objects with the specified ID. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). The can sprite may not fully update until the inventory is closed and reopened. Valid choices are listed below. IDs over 111 do give items, but these will be either a combination of two different floor textures or a warped single floor texture. Adds the Dark Talisman to (and removes the Magic Ink from) your wallet; also removes the magic artifact blocking access to the Witch's Swamp.Warning: This command will also clear all received mail and hidden mail flags. Removes most special items from your Wallet. It can include tokens such as @ for the farmer name and portrait commands; see Dialogue for format specifics. If no parameters are given, the movie will default to. May cause each of them to eat hay. Immediately warps all NPCs to their scheduled positions. Syntax: monster [I:facingDirection]. Attempts to force-enable player movement by resetting animations and dismounting the horse. Parameters: Example: player_changecolor eyes 255,0,0 would make your character's eyes red. The duration is interpreted as in-game minutes and defaults to 30; multiplying this value by 0.7 will convert to real-time seconds. You can reset immunity to normal by removing everything that improves immunity, then entering player_setimmunity 0. Sets the current crib style to the specified value. (3) Buried in the patch of exposed sand in Pirate Cove after the resort is built. Shows a global message with the current value of the daysPlayed stat. Syntax: experience . Starts the Test minigame. Sets all walls of your farmhouse to the specified texture. The player can, however, reenter the cove. See weapon data for a list of base game IDs. Syntax: dialogue . Creates a ladder or mineshaft at the specified coordinates. Marks every letter defined in Data/mail as already read. The two individual commands dyepants and dyeshirt can be used instead. Stat IDs are case-sensitive (Technical note: they are the properties for the StardewValley.Stats class, but not all of them are actually tracked by the game.) Out of season crops can be planted this way but will not survive outside of the greenhouse.Warning: this will replace any currently-planted crops (including fully-grown ones) with the new seeds. Sets the player's total immunity. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Skull Cavern Invasion" quest is 1. Example: debug createdebris 24 would spawn a parsnip. Will warp the player to the desert. Queues every letter defined in Data/mail for delivery tomorrow. Adds a Fishing Pole of the specified type to your inventory. The farm will be named after the type (e.g., "Standard Farm"). Sets friendship of all animals who live (and are currently present) in the current location to the given amount. If you already have a pet, the inventory graphic will switch but the pet themselves will not be affected. Will turn off debris/windy weather. Steam achievements which correspond to in-game achievements use the same numeric ID as listed in Achievement data with one exception: the ID for Greenhorn is a0 instead of just 0. Item type can be shirt or pants and valid colors are black, blue, green, red, white, and yellow. Likely used in one of Maru's heart events. Example: debug fencedecay 60 would age all fences by 60 days which would break any basic Wood Fences (their base health is 54-58 days). Valid types are 0 (Bamboo Pole; the default), 1 (Training Rod), 2 (Fiberglass Rod), or 3 (Iridium Rod). Example: debug speed 5 600 will give you a +5 speed buff which lasts for 7 minutes (10 game hours). This no longer has a noticeable effect since pants are now a clothing item; the dyepants command should be used instead. Adds a TV furniture item to your inventory; this will be either a Budget TV or Plasma TV, randomly chosen with equal chances. The match is case-insensitive and any spaces should be removed from the name. Queues specified mail for delivery tomorrow. They will follow a basic hardcoded spouse schedule and can be kissed (although they won't have a kiss sprite), but they will rarely have dialogue. Name is an exact match. The festival score has different meanings depending on which festival is active and includes the egg count at the Egg Hunt, number of fish caught at the Ice Festival, and star token count at the fall Fair. Sets lantern fuel to maximum. Items added by this command increment the "Total found" count on the collection pages. Plays the specified music track. The wizard option will also add Magic Ink to your wallet and mark the event where the ink is returned as already seen. If a command description says that a parameter uses "fuzzy" match, that means that it can match on a case-insensitive partial name. If both parameters are given, it will start the specified movie (second parameter) with the specified NPC (fuzzy match on first parameter) as a guest. The ID is case-sensitive, and any zeros in the given ID will be replaced with underscores. This is a fuzzy match, and they will be marked as met if previously unmet. Outputs (to the SMAPI console) the coordinates of any "shiny spots" suitable for panning on the current map. If the coordinates are not specified, it will build just to the right of your farmer. Seems to be essentially equivalent to ee. Must be in a farmhouse/cabin. This permanently changes the baseline; for example, if you set your max stamina to 300 and then collect a Stardrop, your max stamina will increase to 334. This is a temporary change and the light will revert if the location is reset or re-entered. Example: harmony_summary MeleeWeapon will list patches which affect the MeleeWeapon class in the game code. Runs the specified macro file. This brings up a window showing a variety of flooring textures; left-click closes the window. Checks all other farmers and sets the first one found as dating the player. Plays the animation of the bus returning from the desert. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Removes all entities of the given type from a location. Fills all empty spaces in your inventory with random Objects. This does not actually add any items but does increment some collection stats and may be useful for completing gathering quests. Removes all placed objects from the current location. Removes all NPCs who are in the current location. Changing the player name will cause the save file to change as well. Exiting and re-entering may cause them to be randomly moved to a new spot, but they will remain paused. Lists the Harmony patches added by SMAPI and other mods. Steam-only achievements have a much longer string ID; these are listed below. Must be done in a building such as a Barn or Coop. See furniture data for a list of base game IDs. This page was last edited on 18 October 2022, at 20:35. Does not set the letter as received or cause it to show in the letter tab of the collections menu. In the Skull Caverns, ladder will randomly spawn either a ladder or mineshaft while shaft will always spawn a mineshaft. Syntax: killmonsterstat . Teaches you the specified cooking recipe. If the specified NPC is not normally marriageable, the wedding will still occur but they will be invisible on the wedding day. Additional styles may be possible through modding as the ID is appended to the map filename. Name is a fuzzy match. Name is a fuzzy match. Adds the specified piece of furniture to your inventory. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. See Event data for the valid directions. Starts every quest from Data/Quests that you don't already have. Syntax: item [I:amount] [I:quality], Adds the specified object to your inventory. Removes all large terrain features (such as bushes) from the current location. Unpauses all farm animals in the current location. (Note that if a mod caches the text, it may show the old version until it updates.). Example: debug spreadseeds 472 would plant parsnips on all hoed dirt tiles. Resets current location which essentially simulates the player leaving and reentering. Adds specified secret note to your inventory. Example: debug fillwithobject 13 true would fill the map with furnaces. Known IDs as of version 1.4.3 are: AverageBedtime, BarsSmelted, BeveragesMade, BouldersCracked, CaveCarrotsFound, CheeseMade, ChickenEggsLayed, CoalFound, CoinsFound, CopperFound, CowMilkProduced, CropsShipped, DaysPlayed, DiamondsFound, DirtHoed, DuckEggsLayed, FishCaught, GeodesCracked, GiftsGiven, GoatCheeseMade, GoatMilkProduced, GoldFound, GoodFriends, IndividualMoneyEarned, IridiumFound, IronFound, ItemsCooked, ItemsCrafted, ItemsForaged, ItemsShipped, MonstersKilled, MysticStonesCrushed, NotesFound, OtherPreciousGemsFound, PiecesOfTrashRecycled, PreservesMade, PrismaticShardsFound, QuestsCompleted, RabbitWoolProduced, RocksCrushed, SeedsSown, SheepWoolProduced, SlimesKilled, StarLevelCropsShipped, StepsTaken, SticksChopped, StoneGathered, StumpsChopped, TimesFished, TimesUnconscious, TrufflesFound, and WeedsEliminated. Shows an animation of a sprinkle effect around the farmer. Goes through all Farm buildings and removes entries for animals which no longer live in that building. The argument is the object ID for the seed item. Grows long grass the specified number of times in the current location. Actual details unknown. Example: debug craftingrecipe Ancient Seeds will give you the recipe to craft plantable ancient seeds from the artifact. Removes all dropped items from the current location. Spawns long grass on all available tiles on the farm. Adds an item to your inventory based on its name. The dialogue string should start with a zero and everything after will be parsed. After this, the following things are done: Clears farm and then builds up to 96 fish ponds randomly filled with various types of fish. Spawns a new Horse at the given coordinates of the current location. This is a fuzzy search and the game will look through objects, craftables, furniture, weapons, boots, hats, and clothes to match it. Spawns the specified object at your position. Starts a new LAN server. Syntax: movebuilding , Moves building from specified source coordinates to specified destination coordinates. Modding is fun!$h would set Abigail's next dialogue to be Hi (FarmerName)! Example: debug dialogue Abi 0Hi @! Each has a range of 0-255. Removes specified NPC from the game, checking all game locations. Syntax: warpcharacterto [I:facingDirection]. Syntax: lsd . Here's how to use it: For example, let's say you have a quickstart.txt file with these commands: Entering debug runmacro quickstart in the SMAPI console will execute all the commands, resulting in a backpack upgrade, money set to 10000g, farming skill set to level 1, and a Bone Sword added to the player's inventory. There is no reliable way to use names with spaces or differentiate items with the same name, so not all items can be accessed with this command. This buff has a unique source of "Debug Speed" and will stack with both food and drink speed buffs. Removes all NPCs except for the specified character. Warps specified character to the endpoint of their current schedule entry. Makes specified character jump with the specified velocity. Required parameters are listed in angle brackets, and optional parameters are listed in square brackets. Fishing anywhere on Stardew Valley's Ginger Island may randomly yield a max of five total Golden Walnuts. Velocity is a float and defaults to 8.0 if not supplied, which results in a jump of about half the height of the player character. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Outputs the location and coordinates of the specified character to the SMAPI console. Must be done on the Bus Stop map. Starts a new random item Delivery quest. Warps you to the specified character, wherever they are. Toggles gamepad control options and displays a global message about whether they are being used or not. Note that this command can create a group with up to 3 guests instead of just the single guest allowed in normal play. It contains a star-shaped tide pool, a large rock offshore, and a hidden pirate's cove. As rafting was not fully implemented, this doesn't do much. The first line of the file should specify the location where the event takes place, and the rest of the file should be the same as a normal event script except that line breaks will be treated as / delimiters. Example: player_sethealth 200 would give you 200 health points. Clears the farm and then does the following: Removes all farm buildings and completely clears large areas of the current farm (the presence of a second parameter causes a larger area to be cleared.) Sets the player's pants color to the specified RGB values. Starts the specified minigame or cutscene. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Adds unfound artifacts and minerals to your inventory until it is full. The coops created by this command will not have incubators. Adds the specified amount of experience to the specified skill. Outputs your total experience amount for the specified skill in the SMAPI console. Use caution when testing this command if you're photosensitive, as it triggers very intense screen flashes. For example, running this command on Stardew Valley 1.4.3 for Windows will output 1.3.7286.33936. The game will randomly choose either a Deluxe Barn full of cows or a Deluxe Coop full of chickens for each (equal chance). Trafiguras shareholders and top traders to split $1.7bn in payouts ; Council reviewed 202mn loan to THG but lent to ecommerce groups founder instead Removes specified NPC from the game, checking all game locations and buildings. Only works for host in multiplayer. Example: debug scd 1 would activate hard mode Skull Cavern outside of the "Skull Cavern Invasion" quest. Toggles between scaled and unscaled lighting. Sets the UI Scale level to the specified value. For example, Type commands in this file, one command per line. If no amount is specified, it will be set to maximum. See Event data for the valid directions; the default is 2. Tills all unoccupied diggable tiles on the farm. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). This does take an event ID; events which have prerequisites of other events might not start if those prerequisites have not been seen. Shows the appropriate levelup window for the specified skill and level. Higher numbers can be used. Modding is fun!$h would open a dialogue box of Abigail saying Hi (FarmerName)! Silently removes specified quest from your journal. Gives the player a speed buff of the specified amount for the specified duration. Toggles rainy weather on and off. If you have children, advances the age of the first child to the next stage. Example: debug build Stone9Cabin would build a new Stone Cabin next to the player. Name is a fuzzy match and will default to Pierre if not supplied. Syntax: world_setminelevel . Which ID values are useful is currently unknown. Example: debug speech Abi 0Hi @! Resets "permanent mine changes" such as coal carts and treasure chests. Valid types for the base game are listed below. Toggles your farmer's chosen pet preference between cat and dog. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). These require the Console Commands mod too, but every command should be prefixed with debug like this: The example above returned output, but many commands don't. If the second argument is infinite the game will play Endless mode; if it is anything else (or missing), the game will play Progress mode. Prints the Gem Bird Puzzle solution to the console. By winning three rounds of darts at Pirate Cove on clear nights after 8 p.m. on an even-numbered day. Places the specified item on all open tiles in the current location. 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